Back after nearly two years

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ANUBITEK
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Back after nearly two years

Post by ANUBITEK »

I'm back! Probably no one remembers me, I was the guy making that Unreal Gold 2.5D platformer. I had since moved on to make a game in Godot instead of a mod (videos below for reference), but I've come back because I want to start making UT99 maps and releasing them. I have a CTF-Noxion edit I need to release to start, but it has some pathing issues right now. I've also been working on an edit of Plutonia Experiment (Doom 2 WAD) so I'll be posting some stuff of that in offtopic from time to time. I'm also way down for deathmatch, any time. Glad to see this community has actually stayed active. :mrgreen:

Unreal Gold RPG Mod (old, may continue 1 day):


ANUBITEK Squad Movement/UI preview:


ANUBITEK Misc features:
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
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Gustavo6046
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Re: Back after nearly two years

Post by Gustavo6046 »

Oh, hey there bud! I kinda do remember you! Welcome back! :D

Also, linedef? I remember that word from like, Doom, or something, heh :p

Like you, I did also have a game project, which I abandoned, and I'm also doing it over. It is a fresh attempt, with more skills and a tool I wrote myself using Python, but I didn't change engines. Both projects are ZDoom projects, to put it shortly. But I digress.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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ANUBITEK
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Re: Back after nearly two years

Post by ANUBITEK »

Gustavo6046 wrote: Wed Sep 02, 2020 6:50 am Also, linedef? I remember that word from like, Doom, or something, heh :p
Guilty. I've borrowed plenty of terms from Doom and Unreal, like Pawn, Actor, Linedef, Decoration, and so on. lol
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
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EvilGrins
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Re: Back after nearly two years

Post by EvilGrins »

I do not... but we probably talked at some point.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Gustavo6046
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Re: Back after nearly two years

Post by Gustavo6046 »

EvilGrins wrote: Wed Sep 02, 2020 1:35 pm but we probably talked at some point.
Son we need to talk about something!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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Red_Fist
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Re: Back after nearly two years

Post by Red_Fist »

Well you got me to download godot, if that helps. Yes I do remember you, we still need a full playable map.
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ANUBITEK
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Re: Back after nearly two years

Post by ANUBITEK »

Red_Fist wrote: Wed Sep 02, 2020 11:35 pm Well you got me to download godot, if that helps.
Uh oh, wait for the next version. It is getting an update adding Vulkan renderer. Also GDScript (scripting language) is getting a massive rewrite.
Red_Fist wrote: Wed Sep 02, 2020 11:35 pm Yes I do remember you, we still need a full playable map.
What if I told you I'm considering porting this to UT99:
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
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EvilGrins
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Re: Back after nearly two years

Post by EvilGrins »

ANUBITEK wrote: Fri Sep 11, 2020 4:44 pmWhat if I told you I'm considering porting this to UT99:
Reminds me of a video I saw for ut99 in 2D.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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ANUBITEK
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Re: Back after nearly two years

Post by ANUBITEK »

That mod is partly what inspired me, at least Unreal 2D was. I have issues with movement and camera in the mod, but it is a fun idea.
<<| http://uncodex.ut-files.com/ |>>

Code reference for UGold, UT99, Unreal2, UT2k3, UT3
Additional Beyond Unreal Wiki Links
wiki.beyondunreal.com/Legacy:Console_Bar
wiki.beyondunreal.com/Exec_commands#Load
wiki.beyondunreal.com/Legacy:Exec_Directive#Loading_Other_Packages
wiki.beyondunreal.com/Legacy:Config_Vars_And_.Ini_Files
wiki.beyondunreal.com/Legacy:INT_File
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esnesi
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Re: Back after nearly two years

Post by esnesi »

Nice to see developing veterans returning!
Re-enjoying the scene!
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