My screenshots of the UTDMW I use. Said they were great evidence that I couldn't handle transparencies correctly.
He was wrong of course, though I did a write up on it to clarify. This is the simple version:
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/5038708/5038708_original.png)
I handle transparent fine, but they're really only evident before I take a screenshot. The moment I take a sshot...
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/5038960/5038960_original.png)
...they go away.
I reasoned it had more to do with my current graphic setup (D3D Support) than a flaw in my skinning. That UT recognizes the blacked portions of the skin in particular places as being see-through, but taking screenshots caused those to look black. Much in the same way with blue on the Warlords' wings was UT's original default color for recognizing those parts are supposed to be clear.
Simple, right?
Fact is I'd almost worked the kinks out of creating an invisible player skin... but that's getting tabled for now due to this.
Yesterday was the first time in a LONG TIME that I actually opened up UT to play it. Mostly been working directly off map edits, and only launching them to test them by double-clicking on the map file. Now, to a degree I was aware that launching a map that way excluded all options selected under mutators, so no xbots & no oldskool & no map randomizer. UT launched right from a map only used the most basic settings... but yesterday I opened it up to play the game normally when I noticed a problem.
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/5039167/5039167_original.png)
You see it, right?
This one's a bit more clear:
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/5039561/5039561_original.png)
Multiple parts of the skin, specifically the parts that are black, are see though. Not just the wings, which actually looks much better this way, but all over the skin. You can see what's behind the Warlord in its face, in its belly, and in its gun.
This is UT woring under my normal graphic settings, which I hadn't really looked at in a REALLY long time, but I don't recall it doing this WAY BACK when.
Curiously, even with the ones having black skins, this isn't happening with the UTDMT/Titans.
So... if launching from a map is what kicks in ut99's default settings, which this rampant transparency isn't occuring this much, then why is this happening with UT's full settings?
Would really like to figure this out...
![Image](https://ic.pics.livejournal.com/evilgrins/3189901/5039807/5039807_original.png)
...otherwise I'm going to have to do some serous editing to a LOT of Warlord skins.