An old map, "Stranded!" now fixed up for "225" compatible versions. Read the Fix.txt file for changes/what was fixed. This wasn't runnable on modern unreal versions before. The messages are kind of painfuly terrible, but here ya go.
Barbie wrote: ↑Fri Oct 09, 2020 9:49 pm
Updated version! The main change was to replace the chatty weapon "Govt1911" with another one, I chose AutoMag. The map runs on old Unreal and UT also.
Last edited by Leo(T.C.K.) on Fri Oct 09, 2020 10:06 pm, edited 1 time in total.
Look, that was the first ever version of Serpentine for the original Unreal. It only contained one weapon, a beta. I went through the trouble of converting this file. I didn't check it for errors, it is a straight port. Try downloaded the original stranded.zip and see that you won't be able to open the sbeta1 file even on unreal 224.
I only fixed the map itself and wasn't aware of the errors from the colt weapon. I have no desire in fixing this now because of those errors. I don't make such code, if someone else wants to go ahead be my guest but I have my head full of fixing other problems.
This map was literally unrunnable at least since patch 221 of Unreal or so. Forgotten fucking map. Now it feels like I shouldn't have bothered at all.
Maybe the title "Fixed" is misleading and you expected perfection.....
EDIT: You know this is the second time in a row that I'm encountering old script with a similar tick problem, like back then they cared a fuck about containing their script from messing around, it's just wrong wrong FUCKINNNNN WRONNNNNGGG *NUCLEAR BLAST WITH ECHOING GORDON RAMSEY VOICE SAYING 'THEY SHOULD BE ASHAMED'*
How about wrapping function and conforming package ? Does this causing a compatibility issue ?
As far as I remember I altered another packages used somewhere in a MeltTown map which was having dumb codes at those "monsters".
Fine, but as I said I'm not going to do that myself. You can release an alternate version or send it to me for release if you want. I only provided this thing from the past and fixed up the map itself a little. Nothing more nothing less. I'm working on a lot of other things that take priority.
Updated version! The main change was to replace the chatty weapon "Govt1911" with another one, I chose AutoMag. The map runs on old Unreal and UT also.
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"If Origin not in center it be not in center." --Buggie
Barbie wrote: ↑Fri Oct 09, 2020 9:49 pm
Updated version! The main change was to replace the chatty weapon "Govt1911" with another one, I chose AutoMag. The map runs on old Unreal and UT also.
Alright, updated first post with a quote to yours, people can follow the link for the attached file.
SBeta1 is a very old version of Serpentine so I just replaced the weapon with the one from final Serpentine. It's the closest thing to the original release, thus. Just make sure to run this with Serpentine release 8.
I am the Unreal archivist and historian. If you have something from the past of Unreal that I don't have, do tell. ~formerly Delacroix
I didn't know about it probably due to it being in the serpentine section. Yes but I ported sbeta1 over for authentic experience, plus the new fixed version of barbie has it replaced with automag which suits it better. Plus there are misc fixes from me like readding sounds from 200 unreali(that are now in unrealshare - used for the destructible set pieces), the bots not being class bots anymore etc etc. Also Barbie fixed the default texture error. Btw I recently discovered a second more up to date version of Gramercy which has been forgotten about.