General Announcements about Unreal Tournament and UT99.org
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Neon_Knight
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- Location: Junín (BA - Argentina)
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by Neon_Knight » Sat Sep 26, 2020 12:31 am
Yay!
What can I say? It's an honor to contribute to something as historic as this.
Official (?) U1 v227/UT v469 .int and spanish localization fixer/maintainer. - Unreal Wiki
"Practice good sportsmanship. You were a n00b once, too." - UT3 Loading Screen
"Level Designers are 1 part architect, 1 part artist, 1 part game designer, and 1 part beta tester!" - Cliff Bleszinski
"The ratio of critics to creators is something like 10,000:1. The ratio of good critics to bad: 1:10,000 (where 'good' means 'helps advancing the art')." - Fast Eddie, TVTropes
"The projects that never start are the projects with the "idea man" as the leader." - Brandon "GreenMarine" Reinhart
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EvilGrins
- Godlike
- Posts: 7677
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
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by EvilGrins » Sat Sep 26, 2020 5:22 pm
According to OldUnreal, this isn't complete. They made an initial release but they're still working on it.
I'll hold of until they announce a final release.
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papercoffee
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- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
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by papercoffee » Sat Sep 26, 2020 6:01 pm
469a is final.
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OjitroC
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- Joined: Sat Sep 12, 2015 8:46 pm
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by OjitroC » Sat Sep 26, 2020 7:12 pm
OldUnreal Patch Repository for Unreal Tournament (99) wrote:Patch releases hosted here are considered stable enough for widespread use, but they are by no means a finished product. We still release updates on a regular basis.
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papercoffee
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- Location: Cologne, the city with the big cathedral.
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by papercoffee » Sat Sep 26, 2020 7:30 pm
OjitroC wrote: ↑Sat Sep 26, 2020 7:12 pm
OldUnreal Patch Repository for Unreal Tournament (99) wrote:Patch releases hosted here are considered stable enough for widespread use, but they are by no means a finished product. We still release updates on a regular basis.
469
a is final 469
b will be the next version.
To all the people who think
"but what if this patch will break my UT" make a backup!!
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EvilGrins
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- Personal rank: God of Fudge
- Location: Palo Alto, CA
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by EvilGrins » Sun Sep 27, 2020 1:53 am
papercoffee wrote: ↑Sat Sep 26, 2020 7:30 pm
To all the people who think
"but what if this patch will break my UT" make a backup!!
Reviews about it are ongoing ·
https://hofgamingclan.com/forums/viewto ... =503#p3395
There's no rush, I can wait.
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Dr.Flay
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- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
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by Dr.Flay » Sun Sep 27, 2020 8:28 am
I know this isn't the place for bug reports but I have an issue that may be my PC or a bug, so I'd like to get some feedback on something that may be being overlooked before making a bug report ?
Those of you that used the exe to install should see the updated config info in the main ini and in the default.ini.
Can you please confirm that all the sections have been updated by comparing to the default.ini in the patch distro ?
In my case it has not.
Some new missing entries have been added, but existing ones remain the same (both ini files).
e.g. I still have the original masterserver entries and the cache size is still 4MB.
Window sizes and default renderers have not been updated.
If any others see similar behaviour this is worth adding as a bug report in github, but if this is just some weirdness with my win 10 laptop I will just do all the edits myself and shrug.
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sektor2111
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- Location: On the roof.
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by sektor2111 » Sun Sep 27, 2020 9:01 am
So this is the announcement place. Then it comes the bugs show. IT works, Doc, but it's crashing later, lol. If INI would be corrupted it wouldn't work at all, lol logic.
Okay, I'll wait version b.
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EvilGrins
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- Location: Palo Alto, CA
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by EvilGrins » Sun Sep 27, 2020 8:42 pm
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Leo(T.C.K.)
- Masterful
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- Joined: Sat Aug 13, 2011 10:26 pm
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by Leo(T.C.K.) » Mon Sep 28, 2020 3:09 pm
UnrealED is terribly broken, can only save defaulttextured maps, otherwise crashes or when resaving existing map it tries to save every package group separately.
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papercoffee
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- Location: Cologne, the city with the big cathedral.
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by papercoffee » Mon Sep 28, 2020 3:31 pm
Leo(T.C.K.) wrote: ↑Mon Sep 28, 2020 3:09 pm
UnrealED is terribly broken, can only save defaulttextured maps, otherwise crashes or when resaving existing map it tries to save every package group separately.
papercoffee wrote: ↑Fri Sep 25, 2020 11:41 pm
AND EVEN THE MOST IMPORTANT:
Bug Reports are entered here!!
This thread is not the place for complains and reporting issues. All of this belongs into the list of bugs on github.
Thank you.
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Leo(T.C.K.)
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by Leo(T.C.K.) » Mon Sep 28, 2020 3:42 pm
hshs thx
Some double standards here right? It's unthinkable to crtiticize "big releases" that you choose to put forward but its okay to post bug reports elsewhere?
Hypocrites. I am not going to register somewhere on github or whatever. YOU DO WITH THIS INFORMATION WHAT YOU PLEASE.
LITERALLY I GET PICKED ON AGAIN WHILE THERE WERE ALREADY POSTS ABOUT BUGS.
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papercoffee
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- Location: Cologne, the city with the big cathedral.
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by papercoffee » Mon Sep 28, 2020 3:58 pm
Only sektor2111 mentioned something not working correct.
You can also post at Oldunreal.
You can't expect that the devs will look into all forums to collect the bug reports.
Be so kind and help the devs by posting bugs either at github or Oldunrel.
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Leo(T.C.K.)
- Masterful
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- Joined: Sat Aug 13, 2011 10:26 pm
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by Leo(T.C.K.) » Mon Sep 28, 2020 4:07 pm
No, I don't expect them to. I simply mentioned this. Besides last time I looked my login was disabled on oldunreal.