Useful Aliases for MonsterHunt
Posted: Mon Oct 26, 2020 10:02 pm
Here few aliases whuch useful when you play in MonsterHunt:
1. Fire with rocket pack when need. All other time fire with instant rocket. Sometimes very useful. Especially with bpak rockets.
Aliases[27]=(Command="setinstantrocket 0 | fire | Button bFire | onrelease setinstantrocket 1",Alias="Instant")
2. Switch to translocator and tele to previous leaved TransPad fast as possible. Need bind to key. For use press and Hold keyboard key until not translocate. Not work with mouse button.
Aliases[28]=(Command="GetWeapon Translocator | GetWeapon TranslocatorSB | Button bAltFire |AltFire",Alias="supertranstoggle")
Very useful when you need fast escape. For example you can fire with redemeer, hold save button and translocate before damage wall from explosion reach you.
Or during attack you can leave battle field immediately.
3. Impact jump. Not automated and not very useful in MH, but any case listed here.
Aliases[29]=(Command="getweapon ImpactHammer | Button bFire | Fire | OnRelease Jump",Alias="IHjump")
4. View only humans.
Aliases[24]=(Command="ViewClass PlayerPawn",Alias="ViewPlayers")
5. view only Monsters. Very useful for spectators which try find last monsters on map and not iterate over all BitterFishes, Birds, HorseFlies and others not related Pawns.
Aliases[24]=(Command="ViewClass ScriptedPawn",Alias="ViewMonsters")
1. Fire with rocket pack when need. All other time fire with instant rocket. Sometimes very useful. Especially with bpak rockets.
Aliases[27]=(Command="setinstantrocket 0 | fire | Button bFire | onrelease setinstantrocket 1",Alias="Instant")
2. Switch to translocator and tele to previous leaved TransPad fast as possible. Need bind to key. For use press and Hold keyboard key until not translocate. Not work with mouse button.
Aliases[28]=(Command="GetWeapon Translocator | GetWeapon TranslocatorSB | Button bAltFire |AltFire",Alias="supertranstoggle")
Very useful when you need fast escape. For example you can fire with redemeer, hold save button and translocate before damage wall from explosion reach you.
Or during attack you can leave battle field immediately.
3. Impact jump. Not automated and not very useful in MH, but any case listed here.
Aliases[29]=(Command="getweapon ImpactHammer | Button bFire | Fire | OnRelease Jump",Alias="IHjump")
4. View only humans.
Aliases[24]=(Command="ViewClass PlayerPawn",Alias="ViewPlayers")
5. view only Monsters. Very useful for spectators which try find last monsters on map and not iterate over all BitterFishes, Birds, HorseFlies and others not related Pawns.
Aliases[24]=(Command="ViewClass ScriptedPawn",Alias="ViewMonsters")