This is a fairly simple and straightforward floating platform CTF map in Earth orbit. Under normal circumstances for such an environment I go with UTDMW, but this time I went UTDMS instead.
Now, despite the playable area being fairly small, the overall size of the entire map is rather ginormous. There's an insane amount of empty around the platform, and even though there's only the 1 redeemer...
...that means there's plenty of space (no pun intended) for SLV/RX.
Each team has 2 SkaarjBerserkers, and I had a little fun with the messages for people that fall off the platform.
Usual Suspects:
.u - /system
.umx - /music
.unr - /maps
.png - Pwetty!
Enjoy!
https://www.mediafire.com/file/cmwwgq89 ... -Romra.zip
CTF-UTDMS-Romra
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CTF-UTDMS-Romra
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: CTF-UTDMS-Romra
I did not know that a CTF map needs a HomeBase actor .
I don't know if these humans are knowing what is that thing for...
I don't know if these humans are knowing what is that thing for...
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Re: CTF-UTDMS-Romra
It has been removed in the later versions of this map around, particularly the MCS versions.sektor2111 wrote: ↑Wed Nov 11, 2020 8:24 am I did not know that a CTF map needs a HomeBase actor .
I don't know if these humans are knowing what is that thing for...
To be fair, there is nothing in the code for the HomeBase that indicates that it is used by Nali - an untutored and naive mapper can be forgiven for thinking (in 2000) it might have some relevance to CTF, notwithstanding the fact that it isn't used in other CTF maps AFAIK.
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Re: CTF-UTDMS-Romra
HomeBase in the same english and self explanatory terms means a Home Base. Who's base ? Monster's base aka ScriptedPawn, nothing else from stock uses these actors, here it doesn't hurt game but it's useless #1 as path (closer to FlagBase) and #2 useless because these monsters located here could have them as defending strategy for friendly Flag... running there in case of any threat and fighting to the death for holding their flag. But after 50 years of UT, possibly we can learn these - "post-mortem" maybe...