UT99.org EpicTown ShowDown - Get-Together Of The Century!
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UT99.org EpicTown ShowDown - Get-Together Of The Century!
It happened. Sort of.
Last edited by Gustavo6046 on Sun Dec 06, 2020 12:13 am, edited 5 times in total.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Nice Gustavo!
EpicTown, a awesome tribute and a nice choice for an event like this!
I can't seem to connect to mouses.xyz or 178.128.182.128 though.
EpicTown, a awesome tribute and a nice choice for an event like this!
I can't seem to connect to mouses.xyz or 178.128.182.128 though.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Oh, thank you! I just felt like we needed to play together more, maybe that could help the community get some more traction too, but I hadn't quite realized the tribute part. But you're righty right!
Oh, I was investigating some issues regarding custom player models and player skins (namely Draco2 from U4eTC), so I downed the server temporarily. I couldn't figure it out, so I kind of stopped, yet I forgot to run the server again! Thanks for reminding me. It should be up right now.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Successfully connected and shot some bots! Thanks for loading NewNet
What time (and zone) on the 5th?
Edit: Also some weirdness with first-person weapon rendering I've never seen before. The rear half of the Enforcer does not render, and weapons like Flak and Minigun are completely invisible.
Running 469a with XOpenGL on Linux.
What time (and zone) on the 5th?
Edit: Also some weirdness with first-person weapon rendering I've never seen before. The rear half of the Enforcer does not render, and weapons like Flak and Minigun are completely invisible.
Running 469a with XOpenGL on Linux.
ShrimpWorks
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
21:30 in the UTC. For example, here in Brazil it'd be 18:30 PM, as my timezone is UTC-03:00 (aka 3 hours before 21:30)
I didn't notice those! Then again, I usually play with the weapon hand hidden anyway. Also, the server runs a snapshot version of an upcoming v469 release. Maaaaybe, just maaaybe, I could revert that, but I haven't really found any issues, apart from the one you just reported.
Also, I don't know if it's a v469 issue, but bots currently will fail to peruse the teleporters in the map. Go figure.
EDIT: Does the issue persist if you use regular OpenGLDrv? It's also much less demanding of mid-end GPUs (mine is a Fermi-class mobile Nvidia GPU, and it's a dGPU too, so uhh tough luck on my end lol). XOpenGLDrv is not quite finished, I've heard from Anth.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Sounds like an older version of newnet which requires zrangehack=false on clients.Shrimp wrote: ↑Mon Nov 23, 2020 3:09 pm Successfully connected and shot some bots! Thanks for loading NewNet
What time (and zone) on the 5th?
Edit: Also some weirdness with first-person weapon rendering I've never seen before. The rear half of the Enforcer does not render, and weapons like Flak and Minigun are completely invisible.
Running 469a with XOpenGL on Linux.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
It's a map that needs the Chaos grappling hook
...and zombies.
...and zombies.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Anth has said that it is a NewNet issue and that it is well-known since v436. Man he's a legend. Higor is cool but Anth is underrated. /simping
Now I like how you guys think!
I've been consdering using Arena Match's Arena Physics mutator to multiply the knockback of weapons. I don't know about using the grappling hook. I still think we can go further, maybe add some other awesome fun mod, and I mean without stepping into 200 MB downloads territory of course.
I'm setting up an anti-cheat. I wanted to add some player skins and models from Unreal 4Ever Tournament but had no luck so far. I am not sure about what else I can add, which is why when I chose the event's date I added so much padding.
--
In other news, anti-cheat has been planted.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Will Spectators be allowed? Will you be recording the match?
Edit:
I also can't connect. Looks like something is Borking...
Edit:
I also can't connect. Looks like something is Borking...
Spoiler
DevNet: Welcomed by server: LEVEL=DM-XC-EpicTownV2A LONE=0
Log: LoadMap: mouses.xyz/DM-XC-EpicTownV2A?Name=JustWatching?Class=MultiMesh.TSkaarj?team=1?skin=tskmskins.MekS?Face=tskmskins.Disconnect?Voice=MultiMesh.SkaarjVoice?OverrideClass=Botpack.CHSpectator
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CityIntro
Log: Unloading: Package ArenaTex
Log: Unloading: Package NaliFX
Log: Unloading: Package ShaneSky
Log: Unloading: Package openingwave
Log: Unloading: Package Uttitle
Log: Unloading: Package TSkMSkins
Log: Unloading: Package utmenu23
Log: Garbage: objects: 35539->34007; refs: 1298958
Log: Bringing Level DM-XC-EpicTownV2A.MyLevel up for play (156)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: JustWatching
ScriptLog: set multiskin TSkMSkins.Warr Dominator
ScriptLog: Warr Dominator TSkMSkins.
ScriptLog: set multiskin tskmskins.MekS tskmskins.Disconnect
ScriptLog: MekS Disconnect tskmskins. tskmskins.
Log: Possessed PlayerPawn: TSkaarj Entry.TSkaarj0
Init: Initialized moving brush tracker for Level DM-XC-EpicTownV2A.MyLevel
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
ScriptLog: Ping Timeout from 212.129.59.81 Giving Up
Warning: Received invalid actor class
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ScriptWarning: PureDOMHUD DM-XC-EpicTownV2A.PureDOMHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None 'Owner'
Log: Forged object: got Function Botpack.EnhancedRespawn.Explode.Tick, expecting Class Engine.Actor
Log: LoadMap: mouses.xyz/DM-XC-EpicTownV2A?Name=JustWatching?Class=MultiMesh.TSkaarj?team=1?skin=tskmskins.MekS?Face=tskmskins.Disconnect?Voice=MultiMesh.SkaarjVoice?OverrideClass=Botpack.CHSpectator
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CityIntro
Log: Unloading: Package ArenaTex
Log: Unloading: Package NaliFX
Log: Unloading: Package ShaneSky
Log: Unloading: Package openingwave
Log: Unloading: Package Uttitle
Log: Unloading: Package TSkMSkins
Log: Unloading: Package utmenu23
Log: Garbage: objects: 35539->34007; refs: 1298958
Log: Bringing Level DM-XC-EpicTownV2A.MyLevel up for play (156)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: JustWatching
ScriptLog: set multiskin TSkMSkins.Warr Dominator
ScriptLog: Warr Dominator TSkMSkins.
ScriptLog: set multiskin tskmskins.MekS tskmskins.Disconnect
ScriptLog: MekS Disconnect tskmskins. tskmskins.
Log: Possessed PlayerPawn: TSkaarj Entry.TSkaarj0
Init: Initialized moving brush tracker for Level DM-XC-EpicTownV2A.MyLevel
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
ScriptLog: Ping Timeout from 212.129.59.81 Giving Up
Warning: Received invalid actor class
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ScriptWarning: PureDOMHUD DM-XC-EpicTownV2A.PureDOMHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None 'Owner'
Log: Forged object: got Function Botpack.EnhancedRespawn.Explode.Tick, expecting Class Engine.Actor
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
I feel a need to add monsters to that map, maybe just a UTDMT in 1 tunnel.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Many people will already have the grapple if they have a full UT install so would not necessarily DL the Chaos bits when connecting.
Yes you could go further as there are parachutes and jetpacks, but the grapple doesn't run out and can be used as a weapon.
The Loathsome/Gopo port of the zombies!!! mod is small by todays standards.
If used should be set to not count for scores, but can reduce yours if they kill you. This means players only bother with them when forced to.
They should be considered as ambient monsters not game objective. You can easily lose 100 zombies in that map so you kinda forget about them til you feel the clammy hands of death on your back.
Yes you could go further as there are parachutes and jetpacks, but the grapple doesn't run out and can be used as a weapon.
The Loathsome/Gopo port of the zombies!!! mod is small by todays standards.
If used should be set to not count for scores, but can reduce yours if they kill you. This means players only bother with them when forced to.
They should be considered as ambient monsters not game objective. You can easily lose 100 zombies in that map so you kinda forget about them til you feel the clammy hands of death on your back.
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Your Unreal resources: https://yourunreal.wordpress.com
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Of course!
I'll see about that, but I think so, yes.
That is starnge. Can you connect to other v469 servers? What UT version do you use? You don't need to update, v469 is supposed to be backwards compatible, especially with v436. Nonetheless I have linked your post to Anth, he might have more information on it soon.ExpEM wrote: ↑Tue Nov 24, 2020 3:36 am Edit:
I also can't connect. Looks like something is Borking...Spoiler
DevNet: Welcomed by server: LEVEL=DM-XC-EpicTownV2A LONE=0
Log: LoadMap: mouses.xyz/DM-XC-EpicTownV2A?Name=JustWatching?Class=MultiMesh.TSkaarj?team=1?skin=tskmskins.MekS?Face=tskmskins.Disconnect?Voice=MultiMesh.SkaarjVoice?OverrideClass=Botpack.CHSpectator
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
Log: Collecting garbage
Log: Purging garbage
Log: Unloading: Package CityIntro
Log: Unloading: Package ArenaTex
Log: Unloading: Package NaliFX
Log: Unloading: Package ShaneSky
Log: Unloading: Package openingwave
Log: Unloading: Package Uttitle
Log: Unloading: Package TSkMSkins
Log: Unloading: Package utmenu23
Log: Garbage: objects: 35539->34007; refs: 1298958
Log: Bringing Level DM-XC-EpicTownV2A.MyLevel up for play (156)...
Log: Spawning new actor for Viewport WindowsViewport0
ScriptLog: Team 1
ScriptLog: Login: JustWatching
ScriptLog: set multiskin TSkMSkins.Warr Dominator
ScriptLog: Warr Dominator TSkMSkins.
ScriptLog: set multiskin tskmskins.MekS tskmskins.Disconnect
ScriptLog: MekS Disconnect tskmskins. tskmskins.
Log: Possessed PlayerPawn: TSkaarj Entry.TSkaarj0
Init: Initialized moving brush tracker for Level DM-XC-EpicTownV2A.MyLevel
Log: XOpenGL: Flush
Log: XOpenGL: Setting VSync: On
Log: XOpenGL: SyncToDraw disabled
ScriptLog: Ping Timeout from 212.129.59.81 Giving Up
Warning: Received invalid actor class
Warning: Received invalid actor class
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ScriptWarning: PureDOMHUD DM-XC-EpicTownV2A.PureDOMHUD0 (Function Botpack.ChallengeHUD.PostBeginPlay:006F) Accessed None 'Owner'
Log: Forged object: got Function Botpack.EnhancedRespawn.Explode.Tick, expecting Class Engine.Actor
I already have BadNews4 set up in the server. Inducing headshots will usually result in a monster spawning in the spot where the victim were when they died. The bigger the killer's spree, the tougher the enemy. I love it! It's almost like a side objective sometimes to get up to a Titan spawning spree (Unstoppable I think?) and sprinkling the map with 'em sometimes.
Which makes me want to extend the time limit a bit more. To maybe 2 hours or so.. nahh, one is fine
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
this is a perfect map for xloc and modded rifles.
Personal map database: http://www.ut99maps.net
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
The translocator already is enabled! It's quite helpful for navigating.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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