Given the need to reduce the 'load' in this map for online play, are the UTDMTitans in the tunnels necessary or useful? The tunnels are at the margins of the map and players don't really need to go anywhere near them so the Titans are not likely be that much involved in the flow of play.
UT99.org EpicTown ShowDown - Get-Together Of The Century!
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
And Trains are not killing too many other Pawns but... Players are under attack...
Paths Testing in Human format did not show any 1000 paths limitation so far but I did not push things harder - anyway... I'm aiming a lower number as possible, I'm not sure if I can touch 2800 but something else and cleaned all extra junks will deliver a more educated DevPath using Plain UT 436 440 and even 451.
Impossible Way-Up routes I think can be simplified... Titan from that area is deleted - Default Servers won't allow monsters and these can be part of what a SERVER says as admin's voice. More enhanced servers can adjust paths using XC_Actors and newer assets, here is needed some extra-edititing work for plain servers and/or NewNet - but... it can be done... it's just time consuming.
Paths Testing in Human format did not show any 1000 paths limitation so far but I did not push things harder - anyway... I'm aiming a lower number as possible, I'm not sure if I can touch 2800 but something else and cleaned all extra junks will deliver a more educated DevPath using Plain UT 436 440 and even 451.
Impossible Way-Up routes I think can be simplified... Titan from that area is deleted - Default Servers won't allow monsters and these can be part of what a SERVER says as admin's voice. More enhanced servers can adjust paths using XC_Actors and newer assets, here is needed some extra-edititing work for plain servers and/or NewNet - but... it can be done... it's just time consuming.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
What!! Deleted the Titan!!!sektor2111 wrote: ↑Tue Dec 08, 2020 12:37 pm ...Titan from that area is deleted - Default Servers won't allow monsters and these can be part of what a SERVER says as admin's voice ...
I've no idea but presumably on a server that doesn't allow monsters it simply wouldn't appear? What about those servers that do allow monsters - if it's not there, they can't allow it?
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
They can allow anything added/adjusted later as I did with Doors from Niven. Monday can be a Queen, Thursday can be Warlord and Friday can a Titan or whatever. In the other days you can have gooses from WS_AnimalPack whatever - this is technically what admin can manage as dedicated stuff for his server if he/she wants any such tweaks - including to remove Bot Support on Sundays Evenings or when number of players is 10+ and Bots it's not a need to be extremely brutalized - or Bot Support can be toggled at each 3 minutes - roaming and not roaming from time to time.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Nono, I meani n this case it was part of BN4. It's not a standalone mutator; while there probably is one that does that, it's not loaded in the server either.EvilGrins wrote: ↑Tue Dec 08, 2020 2:30 amNo, well there may be another version of it for that but i was talking a standalone mutator. Forget what it's called...Gustavo6046 wrote: ↑Mon Dec 07, 2020 10:51 pmIt's in BN4. Sometimes a Nali, sometimes a Cow, but only with the Hammer. And when it dies it goes le big boom.
But it didn't work. The bots SEEM like they teleport at first, but they shortly reappear in the place they were supposed to have just left, and they get stuck....forever, or until they are disturbed, whichever happens first.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
I think EG took multiplayer to mean playing with bots and scriptedpawns, whereas you used it to mean playing online.Gustavo6046 wrote: ↑Tue Dec 08, 2020 5:45 pmBut it didn't work. The bots SEEM like they teleport at first, but they shortly reappear in the place they were supposed to have just left, and they get stuck....forever, or until they are disturbed, whichever happens first.
As you may have noted, sektor stated earlier in the thread that the teleporters in the map won't work with NewNet. Perhaps it's not that surprising that EpicTownv2A doesn't work online as FNB indicated that it wasn't intended to do so? Not, of course, that I would not hope that a version that does work can be produced so that a wider audience may enjoy playing it.
In relation to bots stuck in teleporters, sektor has a mutator that gives them a shock so that they move from the teleporter - I don't know if that would be of use in the situation you describe.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Murderer!
...maybe.
Necessary? No.
Useful? Kinda.
There's no need to go close to the tunnels, other than weapon pickups which are positioned in front of each one. But the UTDMT will attack anything within their field of view and they can throw their boulders across several city blocks.
Ergo, they keep you on your toes.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
How to get to the Secret Christmas room... for anyone who hadn't figured it out yet.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
So ?
THERE IS a PlayerStart around, and if you go to get that Flak after spawn, you can simply fall inside room.
All right... there are currently in some edited version 3300 reachspecs - still spamming 1000 paths limitation but not extremely aggressive. I think I need to get rid of paths through several items being in line with others that can be picked up out of navigation relations - kidnapping items. Next moves means deleting long deadly jumps and "rat-hole" paths (if they still exist). Then... perhaps ONE simple version can be checked by curious people. For NewNet'sstupid jerks Teleporter codes it will be needed more manual work and... adding a few "entries" - here is needed a lot of cleanup because there are 46 Teleporters (custom, of course, not Epic) that need to be adjusted (with paths over them) for being compatible with NewNet...
In other hand, if I won't be able to move under 1000 Paths, I'll cut nodes which were recommended more often in ramps as long as these are mainly myths, we need paths in ramps not nodes with useless reachSpecs data.
EDIT: TDM known as TeamGamePlus - TeamCannons are NOT GOING to be only in "MyTeam 0" .
THERE IS a PlayerStart around, and if you go to get that Flak after spawn, you can simply fall inside room.
It's not like people cannot see map in Editor . In my edit Bot spawned there it's always moving at Flak and falling inside that room for getting redeemer and then moving out through a Teleporter - because there are NORMAL PATHS there and not what plan UT's Editor does, and I'm aiming to be back inside Engine boundaries and having navigation operational.
All right... there are currently in some edited version 3300 reachspecs - still spamming 1000 paths limitation but not extremely aggressive. I think I need to get rid of paths through several items being in line with others that can be picked up out of navigation relations - kidnapping items. Next moves means deleting long deadly jumps and "rat-hole" paths (if they still exist). Then... perhaps ONE simple version can be checked by curious people. For NewNet's
In other hand, if I won't be able to move under 1000 Paths, I'll cut nodes which were recommended more often in ramps as long as these are mainly myths, we need paths in ramps not nodes with useless reachSpecs data.
Else these are generating new jumps out of too much logic. If Bot wants to move at Teleporter there are paths on the ground, it won't need to go in ramp for jumping down, he can move where wants using the shortest road.
EDIT: TDM known as TeamGamePlus - TeamCannons are NOT GOING to be only in "MyTeam 0" .
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
The trick is getting it without falling in.sektor2111 wrote: ↑Sat Dec 12, 2020 4:11 pmif you go to get that Flak after spawn, you can simply fall inside room.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
It doesn't matter much if one does fall in if there is no Titan there, plus if you don't fall in you don't get the redeemerEvilGrins wrote: ↑Sat Dec 12, 2020 6:32 pmThe trick is getting it without falling in.sektor2111 wrote: ↑Sat Dec 12, 2020 4:11 pmif you go to get that Flak after spawn, you can simply fall inside room.
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
I can do such "trick" (Bot in Stage) but I find it dumb - What for ? Priority is making pathing devs perfectly operational and then it's all about "management" at game-play level not really mapping...
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Well, no...
· There are 3 redeemers on the map
· That is where the Stone Titan is
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
I was referring to sektor's upcoming pathed and net-compatible version - you don't need to avoid falling into the 'Christmas' room as there is no StoneTitan in it to cause you damage and, if you don't fall in, you don't get the redeemer that is in the room. So there is an advantage to be gained by deliberately triggering the trapdoors - obtaining the redeemer.
In this version, the purpose of the room becomes a place where there is a redeemer rather than, as in the original version, a surprise trap with a redeemer (well, a surprise trap the first time you fall in, after that the function of the room becomes a place to get a redeemer and fight the Titan should you want the redeemer or a place to avoid if you do not).
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Re: UT99.org EpicTown ShowDown - Get-Together Of The Century!
Ah, I see.
I'm hoping when I'm done tinkering with my edit he will simplify it too... but leaving the monsters on it.
Anywho, I long ago replaced the Stone Titan with a Cyberus.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins