Another uncommon player/bot model - haven't seen this on the usual UT file sites.
The Ornithomimus (seen here on NeonJupiter - it evidently had red blood )
It moves OK (rather like an ornithomimus would have done, with long strides) but, as you can see, it does not hold a weapon correctly. It's kind of cartoonish in appearance - the skin includes all the team colours. An ideal candidate for conversion to a scriptedpawn perhaps?
Anyway here it is for anyone interested
It seems to me that this is a conversion of a Quake2 player model that was made by Conor O'Kane - in this zip are the sounds for the model and the original readme from O'Kane
The Ornithomimus
Re: The Ornithomimus
Nice model!
Just replace good ol loque in the server for it.
I noticed that when the model gets in action/starts targetting the enemy, and keeps shooting it, the running animation changes into sliding over the ground sadly.
Just replace good ol loque in the server for it.
I noticed that when the model gets in action/starts targetting the enemy, and keeps shooting it, the running animation changes into sliding over the ground sadly.
Re: The Ornithomimus
That's a pity. I must admit I didn't try it out much, just a quick game with it. I did look at the animations in UModel (basically to see what the model actually looked like) and noticed that, though there are a lot of anims, some of them are the same for different 'actions'; I also noticed that there are only two anims (I think) for shooting when walking/running and the model appeared to be stationary when shooting - I didn't really think much about it then but that lack of sufficient/proper anims probably explains the sliding. It also may explain why this model is not to be found much