Smart Weapons Fully Loaded (SWFL) is a custom derivative of (AWFL) with the following attributes.
ability to leave/remove other actors within the Map.
For example there is no need for Weapons in Maps running this Mutator.
you may also wish to remove other items such as ammo, vials , amp , invisi , medkits , redeemer?
see here the list of options available to you.
you now have upto 8 different configurations for Arena Specific type configurations.
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[SmartWFL.SWFL1]
bRemoveAllWeapons=True
bRemoveRedeemer=True
bRemoveAllAmmo=True
bRemoveUDamage=False
bRemoveArmor=False
bRemoveThighpads=False
bRemoveShieldBelt=False
bRemoveMedKits=False
bRemoveHealthPack=False
bRemoveHealthVials=False
bRemoveInvisibility=False
bRemoveTranslocator=False
bRemoveEnforcer=False
bRemoveImpactHammer=False
bRemoveJumpBoots=False
bGiveRipper=True
bGiveMinigun=True
bGiveBioRifle=True
bGivePulseGun=True
bGiveShockRifle=True
bGiveSuperShock=False
bGiveSniperRifle=True
bGiveFlakCannon=True
bGiveEightball=True
bGiveRedeemer=False
bGiveRipperToBots=True
bGiveMinigunToBots=True
bGiveBioRifleToBots=True
bGivePulseGunToBots=True
bGiveShockRifleToBots=True
bGiveSuperShockToBots=False
bGiveSniperRifleToBots=True
bGiveFlakCannonToBots=True
bGiveEightballToBots=True
bGiveRedeemerToBots=True
bNoDroppedWeapons=False
bNoTossedWeapons=False
bUseUnlimitedAmmo=False
bLimitRedeemerAmmo=True
bBotsDoNoDamage=False
bDisableBotMelee=False
bUseDefaultMaxAmmo=True
EnforcerAmmo=199
PulseGunAmmo=199
ShockRifleAmmo=50
FlakcannonAmmo=50
BioRifleAmmo=100
MinigunAmmo=199
SniperAmmo=50
RipperAmmo=75
EightballAmmo=48
RedeemerAmmo=2
Edit SmartWFL.ini
Copy all files to System Folder.
Start each individual configuration with Mutator=SmartWFL.SWFLn
where n is the number of the configuration from 1~8.
so for example Mutator=SmartWFL.SWFL1 will run the First configuration from the .ini
you also have the ability to remove Enforcer/Impact Hammer for Arena Purposes.
no need for ServerPackages runs ServerSide only.
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Change Log
==========
Version 11
Added bDoubleEnforcers option.
Version 10
Fixed where Redeemer gets no ammo.
If bUseUnlimitedAmmo=True and bLimitRedeemerAmmo=False Redeemer gets 199 ammo
if bUseUnlimitedAmmo=True and bLimitRedeemerAmmo=True Redeemer gets 1 ammo
Version 9
Added bDisableBotMelee for disabling ImpactHammer and Chainsaw.
Added bLimitRedeemerAmmo=True (For AllAmmo Setting)
Version 8
Added give selected weapons to Bots option. if you don't give them weapons they will not attack!
Added bUseUnlimitedAmmo - gives 199 ammo to all weapons and is constantly replenished.
Version 7
Added bNoDroppedWeapons - cannot drop weapons.
added bNoTossedWeapons - cannot pickup tossed weapons.
Version 6
Removed False WeaponStay
Version 5
Added ability to disable Jump Boots
Version 4
Added ammo amount options.
Added bUseDefaultMaxAmmo.
Added SuperShockRifle option.
Added versions in log startup.
Added getMaxAmmo function.
Set Enforcer and Hammer to default False.