but the Redeemers are already Human guided... ok maybe sometimes not as smart as it could.
Any Mod/Mutator requests...?
- papercoffee
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Re: Any Mod/Mutator requests...?
- EvilGrins
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Re: Any Mod/Mutator requests...?
Leaving the human entirely vulnerable while they're guiding them.
This way even bots could fire them and they'd still lock onto a target and track after them... kinda like this.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Any Mod/Mutator requests...?
Code: Select all
(Function UnrealI.FlakCannon.TweenDown:000C) GetAnimGroup: Sequence 'None' not found in Mesh 'flak
(Function UnrealShare.DispersionPistol.TweenDown:000C) GetAnimGroup: Sequence 'None' not found in Mesh 'DPistol'
With an extra request to enable/disable the weapons in inventory.
(goals is to give more unreal weapons in inventory, then only dispersion)