EvilGrins wrote: ↑Tue Jan 19, 2021 11:13 pm
I wouldn't say no Klingons, but you'd think if that Klingon game was made for the Unreal 1 engine it would be possible to port them outta that into UT.
I've got that one as well - as a ScriptedPawn armed with the Marathon Zeus-Class Fusion Pistol and with a Klignon voice from Star Trek Armada - I was looking for 'authentic' Klignon but couldn't find enough suitable sounds.
Probably a lot of work to bring them to UT - at least one can play some Klignon gametypes in Unreal and use all the pawns, including the creatures, in MonsterSpawn in Unreal - perhaps another good reason to give Unreal a go once in a while?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
I completed U1 game at '99 on a Pentium 300 and Riva TNT. I was already a very experienced gamer. It was incredibly cool in those days. Awesome SP. But then I saw UT99. It became love for a live. I had my own gaming club. I played every single game and every kind of all the whole games for a long time. Thousands ones for almost three tens years. One MMORPG nearly robbed me of my family. But now I only play UT99. Nothing beats the UT99.
EvilGrins wrote: ↑Tue Jan 19, 2021 6:45 pm
My main problem with U1 is it's so slow! It doesn't have a Turbo Mode in it, it's annoying.
Just a bump to point out that Unreal Gold does have the same game speed settings as UT99 - in Botmatch you can set the game speed up to 200% and it has Classic, Hardcore and Turbo settings as well. For me, Bothmatch brings up a large number of gametypes, so I think it would be possible to play Unrealshare.singleplayer from there using these settings (plus mutators) but obviously not having bots and setting the frag limit and time limit to 0 or 999.
EvilGrins wrote: ↑Tue Jan 19, 2021 6:45 pmI mean, they're from ut2004 so if they can go into the most primitive of the Unreal series... why not the original UT?
Because Unreal isn't the most primitive any more. Unreal 227 is much more advance than UT for many years now.
You can say porting stuff from 2k4 to Unreal is much more doable because they became similarer.
UT is now the illiterate drunkard at the tavern and Unreal climbed up the career ladder and is the new mayor of the town.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."