★ UTChat 30★
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Re: ★ UTChat 23b ★ [updated 14/09/2022]
Update in first post. UTChat23b
Last edited by Que on Wed Sep 14, 2022 9:41 am, edited 2 times in total.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
Not really help.
I think need detect solid hud (Opacity = 16) and draw black background before draw chat area.
I think need detect solid hud (Opacity = 16) and draw black background before draw chat area.
if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
For Black or Dark solid use Shade Value = 0 and Tick Enable Dark Shading.
There is a option for everyone.
There is a option for everyone.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
Well. Now MUCH better. Still not same good for nexgen (where even new lines blink for some time), but definitely better from before.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
Nice work ProAsm!
Personally not a fan of the blinking text from Nexgen but yeah.
That only appears on the deathmessages right, not the actual chat @buggie?
Personally not a fan of the blinking text from Nexgen but yeah.
That only appears on the deathmessages right, not the actual chat @buggie?
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
Blinking text is completely optional and can be turned off in user settings. It is great feature for know it is old message or no.
No. it appear everything which is new. In chat area too. Very handy as for me.
No. it appear everything which is new. In chat area too. Very handy as for me.
Last edited by Buggie on Fri Oct 11, 2024 9:53 am, edited 1 time in total.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
increase Shade Value slider for more darker background.
no blinking text in UTChat atm
no blinking text in UTChat atm
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
In fact need decrease for get it more darker.
But there bad color for text. On nextgen much better readable.
But there bad color for text. On nextgen much better readable.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]
Hi ProAsm , thank you for this nice work !
I have a strange behavior on my side, using last (22e) version:
When my chat bot sends messages (through webadmin), sent messages are displayed twice in the chat window.
In console log I see them only one and before installing UtChat I did not have this issue .
+ suggestion: it would be very cool to support text color tags, like in cod engines. (exemple: https://steamcommunity.com/app/209170/d ... 993922100/)
I have a strange behavior on my side, using last (22e) version:
When my chat bot sends messages (through webadmin), sent messages are displayed twice in the chat window.
In console log I see them only one and before installing UtChat I did not have this issue .
+ suggestion: it would be very cool to support text color tags, like in cod engines. (exemple: https://steamcommunity.com/app/209170/d ... 993922100/)
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Re: ★ UTChat 23 ★ [updated 07/09/2022]
new update in first post
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Re: ★ UTChat 23 ★ [updated 07/09/2022]
Ace crosshair scale is not working with this mod
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Re: ★ UTChat 23 ★ [updated 07/09/2022]
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Re: ★ UTChat 23 ★ [updated 07/09/2022]
@Deepu
Try this Crosshair bro;
small update.. (not addressed issues above)
Try this Crosshair bro;
small update.. (not addressed issues above)
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Re: ★ UTChat 23b ★ [updated 14/09/2022]
Not the crosshair style, ace crosshair scaling is not working with this mod
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Re: ★ UTChat 23c ★ [updated 20/09/2022]
Howdy fellas!
Nice job with the chat utility. Congratulations for bringing emoji's in standalone mutator (previous I remember was Krato's some League Assault stuff providing functionality).
Now for the real thing, I have been having conversations with admins about the language barriers that are there (for good or bad is a personal judgement). Which suggests the notion of client-side only functionality
So a few questions
1. Does this mutator work completely on client side install (meaning if server has no affiliation and clients' install shall not interfere with each other). I don't think I have stumbled upon this part in ReadME.
2. If no, then can I code this just for the purpose.
3. Finally, I'd like to add in a language translator which shall query with some web based API for right translation.
It'd be dope to work with ProAsm again after last we worked on was SmartDM (now know as SmartSB or something).
Nice job with the chat utility. Congratulations for bringing emoji's in standalone mutator (previous I remember was Krato's some League Assault stuff providing functionality).
Now for the real thing, I have been having conversations with admins about the language barriers that are there (for good or bad is a personal judgement). Which suggests the notion of client-side only functionality
So a few questions
1. Does this mutator work completely on client side install (meaning if server has no affiliation and clients' install shall not interfere with each other). I don't think I have stumbled upon this part in ReadME.
2. If no, then can I code this just for the purpose.
3. Finally, I'd like to add in a language translator which shall query with some web based API for right translation.
It'd be dope to work with ProAsm again after last we worked on was SmartDM (now know as SmartSB or something).
Patreon: https://www.patreon.com/FreeandOpenFeralidragon wrote:Trial and error is sometimes better than any tutorial, because we learn how it works for ourselfs, which kills any doubts about anything