★ UTChat 24 ★ [updated 26/11/2022]

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Que
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Re: ★ UTChat 23b ★ [updated 14/09/2022]

Post by Que » Mon Jul 18, 2022 12:38 pm

Update in first post. UTChat23b
Last edited by Que on Wed Sep 14, 2022 9:41 am, edited 2 times in total.
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Buggie » Mon Jul 18, 2022 2:29 pm

Not really help.
I think need detect solid hud (Opacity = 16) and draw black background before draw chat area.
if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
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ProAsm
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by ProAsm » Mon Jul 18, 2022 5:03 pm

For Black or Dark solid use Shade Value = 0 and Tick Enable Dark Shading.
There is a option for everyone.
dshade1.png
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Buggie » Mon Jul 18, 2022 5:28 pm

Well. Now MUCH better. Still not same good for nexgen (where even new lines blink for some time), but definitely better from before.
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Thanks.
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esnesi
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by esnesi » Mon Jul 18, 2022 5:52 pm

Nice work ProAsm!
Personally not a fan of the blinking text from Nexgen but yeah.
That only appears on the deathmessages right, not the actual chat @buggie?

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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Buggie » Mon Jul 18, 2022 6:14 pm

Blinking text is completely optional and can be turned off in user settings. It is great feature for know it is old message or no.

No. it appear everything which is new. In chat area too. Very handful as for me.

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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Que » Mon Jul 18, 2022 11:45 pm

increase Shade Value slider for more darker background.

no blinking text in UTChat atm
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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by Buggie » Mon Jul 18, 2022 11:55 pm

In fact need decrease for get it more darker.
But there bad color for text. On nextgen much better readable.

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Re: ★ UTChat 22e ★ [updated 04/07/2022]

Post by chacha » Sun Jul 24, 2022 5:59 pm

Hi ProAsm , thank you for this nice work !

I have a strange behavior on my side, using last (22e) version:
When my chat bot sends messages (through webadmin), sent messages are displayed twice in the chat window.
In console log I see them only one and before installing UtChat I did not have this issue .

+ suggestion: it would be very cool to support text color tags, like in cod engines. (exemple: https://steamcommunity.com/app/209170/d ... 993922100/)

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Re: ★ UTChat 23 ★ [updated 07/09/2022]

Post by Que » Tue Sep 06, 2022 10:21 pm

new update in first post ;)
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Re: ★ UTChat 23 ★ [updated 07/09/2022]

Post by Deepu » Thu Sep 08, 2022 11:12 am

Ace crosshair scale is not working with this mod
Shot00036.png
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Re: ★ UTChat 23 ★ [updated 07/09/2022]

Post by Deepu » Fri Sep 09, 2022 8:57 pm

UTChat.png
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Re: ★ UTChat 23 ★ [updated 07/09/2022]

Post by Que » Tue Sep 13, 2022 9:48 pm

@Deepu
Try this Crosshair bro;

Image
Image
;)

small update.. (not addressed issues above)
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Re: ★ UTChat 23b ★ [updated 14/09/2022]

Post by Deepu » Wed Sep 14, 2022 6:23 pm

Not the crosshair style, ace crosshair scaling is not working with this mod

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Re: ★ UTChat 23c ★ [updated 20/09/2022]

Post by The_Cowboy » Wed Nov 23, 2022 2:38 am

Howdy fellas!

Nice job with the chat utility. Congratulations for bringing emoji's in standalone mutator (previous I remember was Krato's some League Assault stuff providing functionality).
Now for the real thing, I have been having conversations with admins about the language barriers that are there (for good or bad is a personal judgement). Which suggests the notion of client-side only functionality

So a few questions
1. Does this mutator work completely on client side install (meaning if server has no affiliation and clients' install shall not interfere with each other). I don't think I have stumbled upon this part in ReadME.
2. If no, then can I code this just for the purpose.
3. Finally, I'd like to add in a language translator which shall query with some web based API for right translation.

It'd be dope to work with ProAsm again after last we worked on was SmartDM (now know as SmartSB or something).