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Re: ★ UTChat 23b ★ [updated 14/09/2022]
Posted: Mon Jul 18, 2022 12:38 pm
by Que
Update in first post. UTChat23b
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 2:29 pm
by Buggie
Not really help.
I think need detect solid hud (Opacity = 16) and draw black background before draw chat area.
if ( (ChallengeHUD(player.myHUD).Opacity == 16) || !Level.bHighDetailMode )
- scr_1658150859.png (32.14 KiB) Viewed 885 times
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 5:03 pm
by ProAsm
For Black or Dark solid use Shade Value = 0 and Tick Enable Dark Shading.
There is a option for everyone.
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 5:28 pm
by Buggie
Well. Now MUCH better. Still not same good for nexgen (where even new lines blink for some time), but definitely better from before.
- scr_1658161547.png (40.44 KiB) Viewed 874 times
Thanks.
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 5:52 pm
by esnesi
Nice work ProAsm!
Personally not a fan of the blinking text from Nexgen but yeah.
That only appears on the deathmessages right, not the actual chat @buggie?
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 6:14 pm
by Buggie
Blinking text is completely optional and can be turned off in user settings. It is great feature for know it is old message or no.
No. it appear everything which is new. In chat area too. Very handful as for me.
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 11:45 pm
by Que
increase Shade Value slider for more darker background.
no blinking text in UTChat atm
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Mon Jul 18, 2022 11:55 pm
by Buggie
In fact need decrease for get it more darker.
But there bad color for text. On nextgen much better readable.
Re: ★ UTChat 22e ★ [updated 04/07/2022]
Posted: Sun Jul 24, 2022 5:59 pm
by chacha
Hi ProAsm , thank you for this nice work !
I have a strange behavior on my side, using last (22e) version:
When my chat bot sends messages (through webadmin), sent messages are displayed twice in the chat window.
In console log I see them only one and before installing UtChat I did not have this issue .
+ suggestion: it would be very cool to support text color tags, like in cod engines. (exemple:
https://steamcommunity.com/app/209170/d ... 993922100/)
Re: ★ UTChat 23 ★ [updated 07/09/2022]
Posted: Tue Sep 06, 2022 10:21 pm
by Que
new update in first post
Re: ★ UTChat 23 ★ [updated 07/09/2022]
Posted: Thu Sep 08, 2022 11:12 am
by Deepu
Ace crosshair scale is not working with this mod
Re: ★ UTChat 23 ★ [updated 07/09/2022]
Posted: Fri Sep 09, 2022 8:57 pm
by Deepu
Re: ★ UTChat 23 ★ [updated 07/09/2022]
Posted: Tue Sep 13, 2022 9:48 pm
by Que
@Deepu
Try this Crosshair bro;
small update.. (not addressed issues above)
Re: ★ UTChat 23b ★ [updated 14/09/2022]
Posted: Wed Sep 14, 2022 6:23 pm
by Deepu
Not the crosshair style, ace crosshair scaling is not working with this mod
Re: ★ UTChat 23c ★ [updated 20/09/2022]
Posted: Wed Nov 23, 2022 2:38 am
by The_Cowboy
Howdy fellas!
Nice job with the chat utility. Congratulations for bringing emoji's in standalone mutator (previous I remember was Krato's some League Assault stuff providing functionality).
Now for the real thing, I have been having conversations with admins
about the language barriers that are there (for good or bad is a personal judgement). Which suggests the notion of client-side only functionality
So a few questions
1. Does this mutator work completely on client side install (meaning if server has no affiliation and clients' install shall not interfere with each other). I don't think I have stumbled upon this part in ReadME.
2. If no, then can I code this just for the purpose.
3. Finally, I'd like to add in a language translator which shall query with some web based API for right translation.
It'd be dope to work with ProAsm again after last we worked on was SmartDM (now know as SmartSB or something).