Created for MonsterHunt, but not depends from it. So can be used for any UT99 game type.
For text used 'CriticalEvent' messages. Usually it render on center of screen.
You can change this by UnrealTournament.ini:
Code: Select all
[MHTranslator2.MHTranslatorMutator]
MessageType=Say
Usually it can be:
Say, TeamSay, CriticalEvent, DeathMessage, Pickup, Default
If you activate this Translator as item, last message appear on screen again.
Translator properly work with text up to 20 000 chars.
All work on of all kind of server types: Standalone, Listen and Dedicated.
Any user can run commands:
mutate TranslatorEvents show
mutate TranslatorEvents hide
Which spawn/hide visible for this client actors "Flag1" at each "TranslatorEvent" actor.
Useful for view were TranslatorEvents located on map.