Spawning an arrow or such
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- Godlike
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Spawning an arrow or such
In order to show players the way, I want to spawn an arrow or similar like in MH-Andromeda-Ancient in a map while it is loaded on server - I don't want to edit the map. Any ideas?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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- Godlike
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Re: Spawning an arrow or such
There is a mutator which points into the direction of the enemy flag (and I think to your own flag) in CTF ...even when it's taken and dropped.
I don't know if this can be used as base for what you want.
I don't know if this can be used as base for what you want.
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- Godlike
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Re: Spawning an arrow or such
Personally I think you should edit the map, I've long supported adding little arrow signs to let players know where to go on REALLY LARGE MonsterHunt maps.
Wanted someone to do that with this · viewtopic.php?f=12&t=13633
Just making a mutator for this likely wouldn't work if there wasn't already something on the map for the mutator to use as indicators for direction. My usual ploy of following bots when I get lost doesn't work if the map isn't well pathed.
Wanted someone to do that with this · viewtopic.php?f=12&t=13633
Just making a mutator for this likely wouldn't work if there wasn't already something on the map for the mutator to use as indicators for direction. My usual ploy of following bots when I get lost doesn't work if the map isn't well pathed.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spawning an arrow or such
hm ...maybe a mutator which shows (or highlight) the nearest triggerable trigger.
And when triggered it shows the triggered event/mover/monster-spawn
And when triggered it shows the triggered event/mover/monster-spawn
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Re: Spawning an arrow or such
I'd even by happy with a Hollywood style of spotlights around the end of the map, so you could look to the sky and at least tell where you're eventually gonna wind up,
There's kinda something like that on MH-LostInTime.
There's kinda something like that on MH-LostInTime.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: Spawning an arrow or such
You can try arrows from TOD map. Look good:
For you goal is fine be colorful mushrooms from any map where its make via mesh.
Also all see source of mapper inspiration.
--- EDIT ---
For kickers very good particles going up.
Like on map MH-(dU)RememberingToRagnar2C from kickers on mushrooms.
--- EDIT ---For you goal is fine be colorful mushrooms from any map where its make via mesh.
Also all see source of mapper inspiration.
--- EDIT ---
For kickers very good particles going up.
Like on map MH-(dU)RememberingToRagnar2C from kickers on mushrooms.
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Re: Spawning an arrow or such
Thanks for answers and suggestions. I think I'll edit the map (I did it already to fix BSP errors) and exchange the Kicker with BBoyShare.B_JumperPoint (the one with the raising bubbles).
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"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett