hi i reinstalled ut from the 2 goty cds and then updated it to the 469a patch. first impressions were that it felt way better thanks to the new mouse input options and all the sound problems that the old audio drivers had are now gone. i still had some vanishing vertice problems with geometry using the new xopengl, but aside from those xopengl looks and runs fine, just like the old legacy renderer but updated and with no frame rate problems. experimented with dx11 and that also works great with the new patch. something i really like is that the new openal audio driver needed zero setup out of the box since it already had all the reverb settings that i usually set. reverb is also disabled when submerged in water zones, which was a problem i had with the oldunreal openal drivers and in one case a pair of headphones i had were killed by the old underwater reverb while playing unreal 227 coop, so thank you to whoever decided on that. i had been using an experimental gui scaler for unreal 227 that i got off the unrealsp forum and that was a game changer for unreal, 469a also has a gui scaler and when coupled with the new mouse input settings is probably the greatest quality of life improvement since playing ut when it came out. so far the 469a patch is great
i did have some problems trying to install infiltration 2.9, installing it to 469a seems to give me an error where the mod wont start. i havent really trouble shooted it yet but it probably has to do with the mod relying on certain 436 files. i havent tried installing it to 436 and then updating to 469a but if anyone else already knows a fix please tell me
one other thing that i found a little disappointing was that there are still caps on menu items like the limit of custom character models that only allows you to add a certain amount of custom models until some of them start to disappear from the model list, and a limit on how many mutators you can have before some of them disappear as well. i know about xbots and marginally enhanced ut but the problem with these are that xbots doesnt utilize custom skill settings and instead auto balances bots in game (which usually ends up with bots either being really dumb or too difficult). xbots also still suffers from limited model numbers and while marginally enhanced ut uncaps that limit it doesnt affect the lists for xbots. i think there is a workaround for mutator limits such as linking directly to mutator classes from an .ini file but i was hoping there would be an official (or unofficial) fix for these problems.
if you guys ever release a new patch it would be nice if the player/bot/mutator config list had an increased limit so that you could have as many custom player models and mutators as you want and also an ability to configure more than 32 bots similiar to xbots but all within unreal tournament's default bot customization shell.
the 469 patch is really great and i feel like it provides the definitive UT99 experience, if you have unreal tournament then you definitely need the 469 patch!
