Razor2

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UT Sniper (SJA94)
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Razor2

Post by UT Sniper (SJA94) »

:what:

YzKK3QcZwF4
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papercoffee
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Re: Razor2

Post by papercoffee »

:omfg:
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EvilGrins
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Re: Razor2

Post by EvilGrins »

Why?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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UT Sniper (SJA94)
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Re: Razor2

Post by UT Sniper (SJA94) »

Why not? Changing Razor2 for Rockets make player deaths look like fireworks, be a fun little mutator just would have to make coloured smoke and explosions.
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Re: Razor2

Post by papercoffee »

UT Sniper (SJA94) wrote: Thu Jun 10, 2021 4:56 pm Why not? Changing Razor2 for Rockets make player deaths look like fireworks, be a fun little mutator just would have to make coloured smoke and explosions.
It's just so ...useless :ironic:
Is it this mutator which spawns those cluster rockets where someone got fragged?
I don't remember the name.
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TankBeef
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Re: Razor2

Post by TankBeef »

Hmmm..yeah...ok...
Hey, who wants some cookies? :D
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Re: Razor2

Post by EvilGrins »

Have you tried this in a more open map?

Like...
https://unreal-games.livejournal.com/99231.html
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
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