[469b] About switching to the "deprecated" Galaxy driver
Posted: Sat Jun 19, 2021 9:24 pm
Ok, so first of all, before anyone asks, I reported on April what I am about to explain, here:
https://github.com/OldUnreal/UnrealTour ... issues/317
But...there may be a workaround, who knows, let me begin. I am using OpenAL with 469b. Right now the sound is, let's say, "decent", not spectacular, but it does its job. I also get a lot of flood in the log with the lines "Warning: ALAudio: PlaySound alSourcef setting error: Invalid Value".
So, I tried switching to Galaxy. It is said that the driver is "deprecated", but many are recommending it, so I did. It does sound louder and crisper, but..
1-Some sounds "disappear". With the minigun for example, it is very noticeable, there is an intermittent muting.
2-The weapons sound louder than the music, but the announcer's voice is too low.
3-Take a umx like mayhem for example, play it first with OpenAL and then with Galaxy. Those who know music, please check the part with the E5 C5 B5 riff. There is definitely a difference in the "mix", some instruments are quieter or muted. (Ok, it's the part that starts a 1:30, just in case, play the umx in VLC or any player and you will quickly notice the missing parts).
Now, I have tried a lot of ini changes, disabling 3D, surround, reverb, modifying latency and channels, not much changes. At least the three issues mentioned are still there.
So, please, what can I do? Any suggestions? Should I keep using OpenAL and ignore the error flood for now? Thanks in advance.
https://github.com/OldUnreal/UnrealTour ... issues/317
But...there may be a workaround, who knows, let me begin. I am using OpenAL with 469b. Right now the sound is, let's say, "decent", not spectacular, but it does its job. I also get a lot of flood in the log with the lines "Warning: ALAudio: PlaySound alSourcef setting error: Invalid Value".
So, I tried switching to Galaxy. It is said that the driver is "deprecated", but many are recommending it, so I did. It does sound louder and crisper, but..
1-Some sounds "disappear". With the minigun for example, it is very noticeable, there is an intermittent muting.
2-The weapons sound louder than the music, but the announcer's voice is too low.
3-Take a umx like mayhem for example, play it first with OpenAL and then with Galaxy. Those who know music, please check the part with the E5 C5 B5 riff. There is definitely a difference in the "mix", some instruments are quieter or muted. (Ok, it's the part that starts a 1:30, just in case, play the umx in VLC or any player and you will quickly notice the missing parts).
Now, I have tried a lot of ini changes, disabling 3D, surround, reverb, modifying latency and channels, not much changes. At least the three issues mentioned are still there.
So, please, what can I do? Any suggestions? Should I keep using OpenAL and ignore the error flood for now? Thanks in advance.