Looking for a long-lost map by Faceless

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UnrealGGecko
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Re: Looking for a long-lost map by Faceless

Post by UnrealGGecko »

Could be as simple as a brush somewhere around there not fully on grid or even one of its corners slightly off. If the map didn't have its brushes deleted before release it shouldnt be too hard to fix (just time consuming: slightly move a brush, rebuild, test, repeat if its still there)
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esnesi
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Re: Looking for a long-lost map by Faceless

Post by esnesi »

Yeah noticed that ''invisible texture'' as well yesterday.
If somebody finds the time to fix that, please share :)

And thanks in advance!
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UnrealGGecko
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Re: Looking for a long-lost map by Faceless

Post by UnrealGGecko »

Could give it a quick look through, thought I wasnt able to this weekend but my boss JUST rang saying I wont be needed for Saturday :rock:

In the meantime does anyone have a contact with him still? And also any other bugs found or adjustments needed for it?
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SteadZ
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Re: Looking for a long-lost map by Faceless

Post by SteadZ »

That's something that would require some BSP wrangling to fix - BSP collision error. Unfortunately no way to fix except through trial and error :/
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darksonny
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Re: Looking for a long-lost map by Faceless

Post by darksonny »

UnrealGGecko wrote: Fri Dec 17, 2021 11:31 am Could give it a quick look through, thought I wasnt able to this weekend but my boss JUST rang saying I wont be needed for Saturday :rock:

In the meantime does anyone have a contact with him still? And also any other bugs found or adjustments needed for it?
Sin-título-1.png
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UnrealGGecko
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Re: Looking for a long-lost map by Faceless

Post by UnrealGGecko »

Think I fixed it? Hope Faceless is ok if I publish it, the rebuilds may have added an extra black spot or two in the lighting but seems to be good. Lemme know if anything is up :noidea



@darksonny Mind linking him to here? :tongue:
DM-HyperSG1-TE-fix.zip
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darksonny
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Re: Looking for a long-lost map by Faceless

Post by darksonny »

UnrealGGecko wrote: Fri Dec 17, 2021 5:26 pm Think I fixed it? Hope Faceless is ok if I publish it, the rebuilds may have added an extra black spot or two in the rebuild but seems to be good. Lemme know if anything is up :noidea



@darksonny Mind linking him to here? :tongue:

Sin-título-1.png
I could pass him for sure, I dont know if he will answer here
PD: Sent, waiting.....
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Re: Looking for a long-lost map by Faceless

Post by Ubir4 »

UnrealGGecko wrote: Fri Dec 17, 2021 5:26 pm Think I fixed it? Hope Faceless is ok if I publish it, the rebuilds may have added an extra black spot or two in the rebuild but seems to be good. Lemme know if anything is up :noidea



@darksonny Mind linking him to here? :tongue:

Sin-título-1.png
UnrealGGecko, thank's alot. :tu:
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Re: Looking for a long-lost map by Faceless

Post by darksonny »

Hi all
I officially announce Jeremy Graves well know as Faceless has given to UnrealGecko permission to publish in open this fixed map. Congrats! and enjoy!
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esnesi
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Re: Looking for a long-lost map by Faceless

Post by esnesi »

I hope the author of the thread has mail notifications enabled :)
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sektor2111
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Re: Looking for a long-lost map by Faceless

Post by sektor2111 »

It would be priceless to have ALL Inventories reachable by Bots too not only by player... :???:
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Delacroix
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Re: Looking for a long-lost map by Faceless

Post by Delacroix »

Then you're welcome to do another fix based off of Gecko's build. I know I'd certainly appreciate one, seeing as I'm more of an offline play person.
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UnrealGGecko
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Re: Looking for a long-lost map by Faceless

Post by UnrealGGecko »

Feel free, I didnt upload fix1 to UnrealArchive yet, so would be nice to have some better bot support as well, be sure to only rebuild paths after your done, or that invisible ramp might come back LOL
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Re: Looking for a long-lost map by Faceless

Post by Yeoman »

Woah, this is fantastic. Been playing TDM matches with bots, they perform so much better in this than in the original. This is quickly becoming one of my favorite maps. Great work! :rock:
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