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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Code: Select all
Log: New File, Existing Package (Package MyLevel, Package MH-Wolf3DBeta2)
Log: Failed import: Package Package wolf3d.Textures (file ../System/wolf3d.u)
Warning: Failed to load 'D:\Editor\UnrealTournament\Maps\MH-Wolf3DBeta2.unr': Can't find Package in file 'Package wolf3d.Textures'
Warning: Failed loading package: Can't find Package in file 'Package wolf3d.Textures'
Warning: Failed loading package: Can't find Package in file 'Package wolf3d.Textures'
Code: Select all
OK: Pruned Spec with index 5758 is placed correctly inside InventorySpot151 at PrunedPaths[9].
SpecTest: Testing 5759 :: InventorySpot151 :: InventorySpot8 .
OK: Pruned Spec with index 5759 is placed correctly inside InventorySpot151 at PrunedPaths[7].
LostData: ________________________________________________________________
LostData: ReachSpecs missing from PrunedPaths[0-15] = 1176.
FixedWithSuccess: ReachSpecs successfuly attached = 0.
FixFailures: ReachSpecs attaching failures - probably no place = 1176.
LostData: ________________________________________________________________
Yeah, this is a map only for version 469. Stock UT has no use of it.
Works OK in 436 for me - only just played the beginning bit but it runs OK.sektor2111 wrote: ↑Sat Aug 07, 2021 1:44 pm Yeah, this is a map only for version 469. Stock UT has no use of it.
I'm not getting that upgrade until after they work all the bugs out of it... which they are still actively doing.
More than that, in the .zip both in the main directory and in the textures folder there's an identical file: wolf3dnazi.utx
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Rename/move/delete it.
Automatically merged
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
FYI class'DoomPawns', state 'HuntingEnemy', taken from MH-Wolf3Dv5.unr:ucc.init.log wrote:appError called:
WolfSS MH-Wolf3Dv5.WolfSS22 (State MH-Wolf3Dv5.DoomPawns.HuntingEnemy:004C) Runaway loop detected (over 10000000 iterations)
Executing UObject::StaticShutdownAfterError
Error reentered: Throwing C++ exception for error logging
Signal: SIGIOT [iot trap]
History: (no backtrace available.)
Exiting due to error
Exiting.
Code: Select all
State HuntingEnemy
{
Ignores Tick,EnemyNotVisible,SeePlayer,HearNoise;
function Bump( Actor Other )
{
if( Other.bIsPawn && (Pawn(Other)==None || SetEnemy(Pawn(Other))) )
GoToState('AttackEnemy','DoAttack');
}
function Falling()
{
if( bCanJump )
{
Velocity = vect(0,0,1)*JumpZ;
Acceleration = vect(0,0,0);
Velocity = EAdjustJump();
PlayMyAnim('Fall');
}
}
Begin:
CheckDeadEnemy();
if( LineOfSightTo(Enemy) )
GoToState('AttackEnemy');
PlaySound(Roam);
PlayMyAnim('Walk');
if( VSize(Enemy.Location-Location)>1500 )
MoveTo(Location+VRand()*700);
else
{
Node = FindPathToward(Enemy);
if( Node==None )
MoveTo(Location+VRand()*700);
else
{
if( SpecialPause>0 )
{
PlayMyAnim('Still');
Acceleration = vect(0,0,0);
Sleep(SpecialPause);
GoTo'Begin';
}
MoveTo(Node.Location);
}
}
GoTo'Begin';
}