-= The UT99.org 2021 Mapping Contest =-
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Re: -= The UT99.org 2021 Mapping Contest =-
Does fog in a skybox stay in the skybox, or can it be seen in the actual playable part of the map? I made a skybox with fog but it isn't showing up. Anyone know of a work around?
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Re: -= The UT99.org 2021 Mapping Contest =-
You could:
-Add fog to the zones where the skybox is visible
-Use sheets to create the illusion of fog in the skybox.
Besides that I don't know.....
-Add fog to the zones where the skybox is visible
-Use sheets to create the illusion of fog in the skybox.
Besides that I don't know.....
Somewhere in Nevada...
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Re: -= The UT99.org 2021 Mapping Contest =-
You need to have the playable area zoneinfo also set to bFogZone, it's also possible you have volumetric fog disabled in your renderer of choice?
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Re: -= The UT99.org 2021 Mapping Contest =-
okay thanks all. I'll give those ideas a go. I think I tried that stuff but will go again and see. Must have forgot to do something. Thank you all.
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Re: -= The UT99.org 2021 Mapping Contest =-
Yes, I can confirm.
Fog in a SkyBox does not show up in the main map's fake backdrop (after extensive testing), which is a bummer.
That's why Godzilla uses translucent 2D sheets.
That's not to say there is no secret work around for it?
EDIT:
Thanks to our esteemed colleague Tony Garcia (Wolf's Tutorials) I dug up the original instructions for FOG zones in Unreal, however to make it work in UT, I changed the ZoneInfo/ZoneLight/ViewFog X,Y and Z variables to 0.500 to make it work correctly.
Below is a FogZone test map with the results.
Fog in the fog zone (the one with the potted plant in it, which also doubles as a SkyBox) is visible, but not from outside the zone.
I also inserted a room with a fake backdrop to test the SkyBox's visibility, (negative). Hope it helps!
https://www.mediafire.com/file/c5kaeo0z ... s.zip/file
Fog in a SkyBox does not show up in the main map's fake backdrop (after extensive testing), which is a bummer.

That's why Godzilla uses translucent 2D sheets.
That's not to say there is no secret work around for it?
EDIT:
Thanks to our esteemed colleague Tony Garcia (Wolf's Tutorials) I dug up the original instructions for FOG zones in Unreal, however to make it work in UT, I changed the ZoneInfo/ZoneLight/ViewFog X,Y and Z variables to 0.500 to make it work correctly.
Below is a FogZone test map with the results.
Fog in the fog zone (the one with the potted plant in it, which also doubles as a SkyBox) is visible, but not from outside the zone.
I also inserted a room with a fake backdrop to test the SkyBox's visibility, (negative). Hope it helps!
https://www.mediafire.com/file/c5kaeo0z ... s.zip/file
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Last edited by jmartin on Tue Nov 16, 2021 1:03 am, edited 1 time in total.
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Re: -= The UT99.org 2021 Mapping Contest =-
Thanks guys. I found an extra zone info in my area that I forgot about which was why the fog wasn't showing up.
The 1 zoneinfo i knew about I had set true but the one I forgot about was causing it to not show up. Once I deleted the extra zoneinfo in that area it worked just fine.
But then after I got it working, I didn't like how it looked and removed it again. lol Thanks for the tips though.
The 1 zoneinfo i knew about I had set true but the one I forgot about was causing it to not show up. Once I deleted the extra zoneinfo in that area it worked just fine.
But then after I got it working, I didn't like how it looked and removed it again. lol Thanks for the tips though.
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Re: 2021 NRMC map release thread (put maps here!)
Very beautiful map, nice spinning billboards.Ghostwheel wrote: ↑Sun Nov 14, 2021 9:44 pm DM-NRMC-Outpost24, 6-12 player Deathmatch map.
Hi all, here is my entry for the NRMC, it is and old school mapping styled arena type map. Enjoy.
op24ss1.png
op24ss2.png
op24ss3.png
op24ss4.png
op24ss5.png
op24ss6.png
DM-NRMC-Outpost24.zip


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Re: 2021 NRMC map release thread (put maps here!)
Bots get hung-up in a couple spots, but nice overall.
Love the music!
Love the music!
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: -= The UT99.org 2021 Mapping Contest =-
As I recall, some pickups you can modify the weapon itself. Others, you have to mod the ammo or projectile it shoots.
I took a look at the sniper rifle and made a non lethal version by reducing the TakeDamage from 100 to 0. It appears as a sub class of Sniper rifle.
The Nali cows are very grateful.if ( Other.bIsPawn && (HitLocation.Z - Other.Location.Z > 0.62 * Other.CollisionHeight)
&& (instigator.IsA('PlayerPawn') || (instigator.IsA('Bot') && !Bot(Instigator).bNovice)) )
Other.TakeDamage(0, Pawn(Owner), HitLocation, 35000 * X, AltDamageType);

.
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Re: -= The UT99.org 2021 Mapping Contest =-
Hi all, posted my NRMC entry here viewtopic.php?f=5&t=14845
Thanks for the comments. TankBeef and EvilGrins.
Thanks for the comments. TankBeef and EvilGrins.
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Re: -= The UT99.org 2021 Mapping Contest =-
Ghostwheel, really glad you posted here
great map!

My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall
my small spec of files at Google Drive
List of console converted maps, models & more!
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: 2021 NRMC map release thread (put maps here!)
I tried to play it, but it tells me that the file for package UT99org-NRMC is missing.fudgonaut wrote: ↑Wed Nov 17, 2021 2:17 am CTF-NRMC-Gravitation
It's probably not done, but I've been working on this map to the point where I've lost all objectivity. Feedback would be great.
Known issues:
- Bots are not picking up or using the sniper rifle at designated defense points (Scanner Room).
Notes:
- This is my second UT map
- New (non stock) music
- New (not stock UT) textures
- The jumppads are NOT forgiving. If you try to use air control, you will likely end up in the black hole.
- The redeemer is not easy to find or reach, and there is no getting back once you reach it. Using it is a sacrifice play.
g01.jpg
g02.jpg
g03.jpg
g04.jpg
g05.jpg
g06.jpg
g07.jpg
g08.jpg
CTF-NRMC-Gravitation.zip

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Re: 2021 NRMC map release thread (put maps here!)
Yeah, I could see how that would be a problem.
I'm guessing it was a specialty file he made himself but forgot to include.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: 2021 NRMC map release thread (put maps here!)
I updated the .zip file - hopefully it will work nowTankBeef wrote: I tried to play it, but it tells me that the file for package UT99org-NRMC is missing.![]()
25 Anniversary Map Signup
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
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Re: 2021 NRMC map release thread (put maps here!)
It does, reviewing now.
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http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins