1st post updated, on to more quick map reviews:
- DM-NRMC-DeepDream][ by Pikko
Yea I'm sorry for copy/pasting my review of your other map, but It's the same thing here lol . Like the gameplay in this one a bit more, but it does have an extra nitpick in those fully reflective walls, I guess with one of those detail.utx textures in front or if it wasnt 100% reflective I wouldnt mind as much, but now I keep bumping into it! grrr......
Another nice one from Pikko, seems to turn in maps like these like a machine, these days solid enough gameplay, decent visually. It does have an annoyance with the spinning movers, they might have BumpOpenTimes or whatever it's called turned on, cuz I see them go back the other way super fast from time to time. Have a look at the Outpost map with the movers, those don't tend to malfunction at all
- DM-NRMC-ShardLab3 by Red_Fist
Quite an experimental line up in this contest, very mover heavy in this one. I like the idea, just not sure of the execution. Doesn't play as bad as I thought it would, just that it still feels like it's just 1 room with no cover. I like the custom textures used though, not bad
- DM-NRMC-WestSideStory by jmartin
Sorry j, can't say too much about this one. I like that it's basically a playable (or rather interactible) movie poster. Strictly an eye-candy map, with just 1-2 playerstarts at the bottom, dont think I found any weapons. Looks nice, but OUCHIE the red background is bright!
- DM-NRMC-Vakiton by [~]RUFX[~]RoninMastaFX
Goddang I love the gameplay in this one! Loads of weapons, secrets, great botpathing, awesome music (nice one Nornec!). I might sound biased but I'm not LMAO. so far one of my favourites in the contest! Yea the only drawback might be the inside lighting, or just the overall "whiteness", I guess. Lighting can be tough for sure so can't blame ya too much. Could also maybe use an extra poster or two on the walls, say to "motivate" the nice workers , did pretty good outside with the lighting though.
Looking forward to the MH version
- DM-NRMC-SuperMarioBros by DavidLightman
2nd map in this contest that's 2D themed main problem with this one is: It's not a DM map. Feel like more of a SP/Co-Op, MH, heck maybe even Bunnytrack (would need to duplicate it for the other team). Also either lower gravity, or like permanent jump boots would help . Not all bad, levels are quite faithful, and you definetly pulling on my nostalgia strings on this one
- AS-NRMC-Rendezvous by Aspide
Finally we have *checks notes* AN ASSAULT MAP!?!?
Always props to anyone who is willing to do an AS map, and this one really is quite good. Maybe not the most visually top-notch but some of the unique bits like the attackers coming out of a spaceship and the (bleeped out cuz dont wanna spoil), really really nice work man. Gameplay wise the ONLY complaint I have is the sniper spot on the final building might be a bit too OP for the defenders, but only a little, from my playthrough.