MH-HP2-WizardCards
MH-HP2-WizardCards
Conversion for MonsterHunt map from Harry Potter and the Chamber of Secrets.
Last edited by Buggie on Sun May 15, 2022 6:09 pm, edited 2 times in total.
Re: MH-HP2-WizardCards
You make this map @Buggy? Looks fkn awesome!!
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Re: MH-HP2-WizardCards
That's amazing, thank you so much!
I've been waiting for such conversions from Harry Potter for a long time... Those maps suit for MH so nicely.
I've been waiting for such conversions from Harry Potter for a long time... Those maps suit for MH so nicely.
Re: MH-HP2-WizardCards
v1
- add paths.
- fix start trap partially visible movers.
- make safe claustrophobic start.
- fix errors.
- lock end.
Updated in first post: viewtopic.php?f=5&t=14806
- add paths.
- fix start trap partially visible movers.
- make safe claustrophobic start.
- fix errors.
- lock end.
Updated in first post: viewtopic.php?f=5&t=14806
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Re: MH-HP2-WizardCards
Nice puzzles there....
Suggestion: heavy x-loc and double jump disabled?
Both things are not necessary for smooth gameplay.
Suggestion: heavy x-loc and double jump disabled?
Both things are not necessary for smooth gameplay.
Re: MH-HP2-WizardCards
Not related to map. Related to very specific server, so you need talk with server owner/admin/maintainer (Barbie) about that.
Re: MH-HP2-WizardCards
Nice map - too many pupae (and tentacles) of course
Not important I suppose but I had this in the log
Also warnings that the cows' melee attack should be implemented in a subclass.
It's probably just me but there are two areas where there is bright sunlight streaming through windows and I find it almost impossible to see anything as it is so bright. I did of course manage to finish it nonetheless - good fun and something a little bit different.
Not important I suppose but I had this in the log
Code: Select all
Warning: Type mismatch in FootstepSound of Texture: file 1, class 5
Warning: Skipping 1 bytes of type 1
It's probably just me but there are two areas where there is bright sunlight streaming through windows and I find it almost impossible to see anything as it is so bright. I did of course manage to finish it nonetheless - good fun and something a little bit different.
Re: MH-HP2-WizardCards
Sounds - because import from other game. Some stuff not match.
Cows - I try make it evil, but no any luck. Maybe fix one day.
Window - it is intended to be so bright. So you not see titan and get rock in head. ^_^
I look on cows it is usual cows. nothing altered. So IDK what messages you get or why. Look like not map related.
v2
- fix weird issue with disappear start movers only in network play.
Updated in the first post: viewtopic.php?f=5&t=14806
Cows - I try make it evil, but no any luck. Maybe fix one day.
Window - it is intended to be so bright. So you not see titan and get rock in head. ^_^
Automatically merged
Automatically merged
- fix weird issue with disappear start movers only in network play.
Updated in the first post: viewtopic.php?f=5&t=14806
Re: MH-HP2-WizardCards
Indeed, they're just UnrealShare.Cow with nothing altered - I didn't get the warnings in the log when playing the map again so no idea what happened but, as you say, it certainly does not appear to be map related.