Fullscreen automatically (and some other questions)

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raecer
Posts: 2
Joined: Wed Sep 22, 2021 12:23 pm

Fullscreen automatically (and some other questions)

Post by raecer »

Hi.

I installed linux (gallium os) on a chromebook. Had to install a few libraries but now it is running natively.
However, advanced settings is disabled. And no matter what settings i add to the .ini files it never starts up fullscreen.
Alt + enter fixes it temporarily but it's back to windowed mode next start.

Also, is there a way to add a command to the ut-bin (using this on linux) executable?
Like joining a specific server automatically or using "togglefullscreen"?

Thanks!
Buggie
Godlike
Posts: 2749
Joined: Sat Mar 21, 2020 5:32 am

Re: Fullscreen automatically (and some other questions)

Post by Buggie »

In INI check StartupFullscreen=True

For run custom command place in System folder text file myexec.txt with commands
Run ut-bin via .sh file with params -exec=myexec.txt
raecer
Posts: 2
Joined: Wed Sep 22, 2021 12:23 pm

Re: Fullscreen automatically (and some other questions)

Post by raecer »

Thank you, that is helpful.

I have tried the "sprinkling" method of adding startupfullscreen all over the place, renders, engines etc. but it doesn't solve the issue sadly enough.
Maybe i can pass it as a parameter instead.

Automatically merged

Actually, scratch that. I seem to have two installs... And i was changing in the wrong folder ofc. I'll give it another try. Thank you anyway

Nah, still same problem. Doesn't seem to read the .ini file by default possibly.

Automatically merged

It still solves my issue however. I can start it with "togglefullscreen" in the myexec file. Huge thanks!
Buggie
Godlike
Posts: 2749
Joined: Sat Mar 21, 2020 5:32 am

Re: Fullscreen automatically (and some other questions)

Post by Buggie »

type in ut console "preferences" for get location of used ini files.

Or even use wx ut binaries for use gui for edit ini files. OFC if you use v469b patch:
https://github.com/OldUnreal/UnrealTour ... /tag/v469b
https://github.com/OldUnreal/UnrealTour ... /444/files

StartupFullscreen=True must be in [XDrv.XClient] or [SDLDrv.SDLClient]
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