MH-FoT-Mothership

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Buggie
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MH-FoT-Mothership

Post by Buggie »

Conversion for MonsterHunt this map:
https://unrealarchive.org/maps/unreal-t ... a21cd.html
MH-FoT-Mothership.jpg







MH-FoT-MothershipV1.7z
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Last edited by Buggie on Sat Dec 23, 2023 5:20 pm, edited 1 time in total.
Eternity
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Re: MH-FoT-Mothership

Post by Eternity »

Splash-damage projectiles (that use Actor.HurtRadius() or similar functions) may trigger end game if take damage to 'FortStandardMH9' (objective10) via 'Mover87' (Shield)...   
Auto merged new post submitted 16 minutes later
Wall-through trace hit weapons (like 'NWIRPRVIII.IRPR') may do the same...
Buggie
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Re: MH-FoT-Mothership

Post by Buggie »

v1

- Improved stuff.

Updated in the first post: viewtopic.php?p=131647#p131647
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esnesi
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Re: MH-FoT-Mothership

Post by esnesi »

Thanks for the detailed explanation in changelog!
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Barbie
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Re: MH-FoT-Mothership

Post by Barbie »

esnesi wrote: Sat Dec 23, 2023 5:38 pm Thanks for the detailed explanation in changelog!
I must have overseen something. :what:
Or does my ironic detector need an update?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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esnesi
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Re: MH-FoT-Mothership

Post by esnesi »

Barbie wrote: Sat Dec 23, 2023 6:56 pm I must have overseen something. :what:
Or does my ironic detector need an update?
yes it was ment sarcastic :tongue:
"Improved stuff" is of course saying nothing.
Eternity
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Re: MH-FoT-Mothership

Post by Eternity »

Problem described - problem fixed. What else to explain?..

MH-FoTMothership-Fix.gif
The runtime fix can be idle in this map now...
Thanks! :tu:
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