Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amthe qacannon method
might not work in ut coop.
I am not interested in hypotheticals at this point. I need concrete stuff. If the QA Cannon works improperly under oldskool.coopgame2, then I need specifics to reproduce. And then this'll get fixed.
Also, in UT coop... in ANY coop mode overall, across Unreal and UT99, there's the already mentioned matter of any single Praetorian being outnumbered by players.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amThe original puzzles iirc were
...INEXISTENT. Fixed that for ya. There were none implemented in game, on any of the maps I saw. The hardest, "puzzle-iest" part was an occasional hunt for the right switch that would open the door somewhere else.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amI'm not sure if they didn't think of using it in combination of panel or actual mouse/touchpad/"nipple", as in because it had mouse cursor implemented at one point, it being simply touch screen makes little sense, because you move mouse cursor using another device in reality.
Whatever they planned, there was too little traces in the files to come up with too much. All we have therefore are Nali sudoku and Terran-designed numerical keypads.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amSpeaking of interesting features, the 220 steeldawn.u also contained timertrigger, which i believe was even earlier than botpack featuring a class that starts something x seconds after level start...
so before botpack and all that, it implies that epic somehow took this later too or maybe it was part of awgd as well.
I'd sooner suspect that Crable came up with this solution and like everything else he did, he brought it to the table for Epic as he was involved with them later....
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amthe nali village being an extra layer deep into the terrain, with all the fences and all, in mountain stronghold. That actually affects the gameplay and player cannot just drop straight down this way and would take damage if he does.
Nowadays I can get down there without taking damage. It takes practice. The updated terrain in Farrow section of OldTown or at Mountain Stronghold really brings much more charm to the area that earlier was more flat than Noel Vermillion.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:27 amoh yes the Io stuff. Well, I believe that on the website only one of the sections "story" or "levels" was updated, this is clear in that the level order was slightly changed at one point with lavaplant and also the Io thing, one of the two doesn't mention Io at all and I believe at that point in developement Seriate IV would be actually the whole planet instead where it'd take place or a moon in the gryphon system.
Yes, I am aware of that. So I had two options: either place Seriate IV in the Sol system on Io, or in the Gryphon system near Na Pali. There was no real drawback against one or the other, but they're contradictory towards one another so I had to pick one. Ultimately, Io made more sense to me for the following reasons:
- Serinites were fleeing Earth in a hurry, so it's logical for them to be FORCED (either by lack of resources or due to exhaustion) to park themselves somewhere sooner rather than later (and judging from the numbering, they already made prior attempts which the Vesspines screwed up for them, seeing as if we assume Seriate was the original new country on Earth territory, there likely were Seriate II and III sometime later, likely also colonies which Vezzies flushed them out of),
- putting Seriate IV on Io gave us an opportunity to give the entire campaign a fresh look due to the new skybox (thanks, SteadZ!), which features Jupiter prominently.
It also puts things into perspective in regards to the extent of terraforming abilities of either Nali or Terrans... just read up on what Io is now and in 21XX it is already HABITABLE.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:41 amNow to reply to your last post, my report is incomplete so I don't know if the sdpak file is there in separate version now (can't check atm), so it will most likely not work unless separate version is made like i did with upsx weapon and what not. Now because each weapon had different coding, and only impaler was rewritten from scratch it does mean they don't all animate properly online but they do work and you can fire them. The same might happen with SD weapons and I will do my best to try this, as in I might make the ut version of the weapons pack if it doesn't work as it should.
I am also relieved that my feedback wasn't ignored in the end because I feared it would be the case...
SteeleDawnPak.u is the main version. SystemUT's SteeleDawnPakUT and SteeleDawnGUI are addenda to it, tied to Oldskool. If you modify anything, modify through SteeleDawnPakUT and SteeleDawnGUI.
Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:41 amAnd indeed UT Lity pack (in one version, the other version was ran by loathsomes before he passed away) is being kept there simply because it was on the server already circa 2001, it is basically the dna of that server and so much in the mutator and everything depends on it. SD comparitavely is a brand new thing, but I'll rely this to 3's....
Please do. And if 3 stumbles upon my posts... this is to 3 specifically:
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I know damn well I'm being harsh in my responses. However you need to understand why I think and believe that I am not the problem in this equation, but you are. First off, the patches. If you implement a freshly-finished product as soon as you did, grateful as I am for this, you need to be understanding of the fact that in an initial release issues may still exist. If they do, Yrex and I are committed to fixing them. Any doubts? The v1b update is evidence to it. I didn't even
ask Yrex to make it. He saw the reports here and DMed me with the fix on his own volition. That's the way we do things.
As for balance stuff - you have a custom setup, as it turns out from Leo's responses. If you have a custom setup that e.g. modifies enemy HP, you seriously can't expect me to adjust my content to it. It's on
you to modify your setup to deal with the Praetorian HP issue. Because if I touch something, players on vanilla balanced servers, or in SP, will have a different experience than what I planned for them.
You may offer feedback on anything you see fit, however please don't assume that upon your criticism I will immediately set out to change everything to suit your tastes. If you don't want SD on your server, that is something I'll come to accept.
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Leo(T.C.K.) wrote: ↑Thu May 26, 2022 10:41 amAlso can you provide the v1b fix separately please for me still? thanks
PM sent on OU.