Other scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack. Hence flies or pupae (for example) won't do any damage to the player or to the vehicle (for the reason stated by Buggie). In fact pupae may get right under a tank and not necessarily be run over.
XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
-
OjitroC
- Godlike
- Posts: 3802
- Joined: Sat Sep 12, 2015 8:46 pm
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
-
wallabra
- Godlike
- Posts: 1487
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Discord: wallabra
- Location: Porto Alegre, Brazil
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Yes, it does, so you'd toggle the pawn somehow (bCollideActors?) so it doesn't count if the vehicle is empty. This is a detal that acn be fixed after the concept is executed, a detail; an afterthought, if you will.
Oh.
...Ha!
boing boing
-
Buggie
- Godlike
- Posts: 3547
- Joined: Sat Mar 21, 2020 5:32 am
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
v24
- Fix flood in log when some mutator repace weapon during spawn in WeaponLocker.
- Support weapon replacement on spawn weapon from locker.
Updated at first post: viewtopic.php?f=34&t=14936
- Fix flood in log when some mutator repace weapon during spawn in WeaponLocker.
- Support weapon replacement on spawn weapon from locker.
Updated at first post: viewtopic.php?f=34&t=14936
-
OjitroC
- Godlike
- Posts: 3802
- Joined: Sat Sep 12, 2015 8:46 pm
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
FWIW extended observation of the behaviour of default scriptedpawns with only a melee attack suggests that they don't 'attack' vehicles but merely 'threaten' (don't get the normal attack animations from pupae for example) - predators do attack but cause no damage.
So that should happen 'automatically' if one is using a weapon replacement mutator? Just tried it and StuffSwapper doesn't replace the weapons in the WeaponsLocker.
-
Buggie
- Godlike
- Posts: 3547
- Joined: Sat Mar 21, 2020 5:32 am
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
It is not weapon. It is meshes. OFC your swapper not know about that and I not want spawn dumb weapons, just for detect meshes, especially if it can be rotated in unknown direction.
So visually locker not change. But now it properly handle attempt steal weapons "on the fly" when Locker try get it to you.
So visually locker not change. But now it properly handle attempt steal weapons "on the fly" when Locker try get it to you.
-
EvilGrins
- Godlike
- Posts: 10484
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Well, no.
The flying dino-birds, for example, don't have projectile attacks and they do a ton of damage to XV.
All that lowered health bar there? That's only from them stabbing with their beaks.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
wallabra
- Godlike
- Posts: 1487
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Discord: wallabra
- Location: Porto Alegre, Brazil
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Ooh! What about a flamethrower vehicle?
It could be an optional add-on that requires Nali Weapons to be installed (or at least NWFlameTrackerVIII), and uses the Flame Tracker related classes to spawn mega hot flames :O
I don't know how to balance against that through the vehicle speed and armour stats, though. Maybe make it faster than a Kraht (to compensate for the inability to hit long range targets), but easy to kill?
It could be an optional add-on that requires Nali Weapons to be installed (or at least NWFlameTrackerVIII), and uses the Flame Tracker related classes to spawn mega hot flames :O
I don't know how to balance against that through the vehicle speed and armour stats, though. Maybe make it faster than a Kraht (to compensate for the inability to hit long range targets), but easy to kill?
boing boing
-
OjitroC
- Godlike
- Posts: 3802
- Joined: Sat Sep 12, 2015 8:46 pm
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
That's odd - still the proposition remains generally true - that the melee attack of the majority of scriptedpawns that do not possess a ranged attack does not do damage to vehicles.
-
EvilGrins
- Godlike
- Posts: 10484
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
They seem to be attacking the part of the vehicle where I am, that if I had a shieldbelt before getting into the vehicle you could see where specifically I am in there from the red outline.
But that's not the weirdest thing!
Only noticed on this map I'm editing now, but apparently when nothing else is presently available, bots on my own team (ONLY WHEN IN VEHICLES) start shooting me.
It doesn't do me any damage as we're on the same team, but it's kinda annoying to be walking around using the radar to find monsters and suddenly both tanks and a couple jeeps start shooting at me like crazy.
Always from the gunner position, the tanks gunner shoots at me but never the main cannon.
You do not have the required permissions to view the files attached to this post.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
wallabra
- Godlike
- Posts: 1487
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Discord: wallabra
- Location: Porto Alegre, Brazil
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
I could make some models in Blender, maaaybe even the UnrealScript, but I don't know how to make the vehicle animations. I think if I were to make such a tank it would fall upon Buggie to do the rest, oops.
boing boing
-
Buggie
- Godlike
- Posts: 3547
- Joined: Sat Mar 21, 2020 5:32 am
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Created new server dedicated to VCTF:
--- Vehicle CTF (VCTF, XVehicles) --- UT99 Server
--- Vehicle CTF (VCTF, XVehicles) --- UT99 Server
-
EvilGrins
- Godlike
- Posts: 10484
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
What I really want is Buggie to make a submarine.Gustavo6046 wrote: ↑Mon Apr 04, 2022 7:14 pmI could make some models in Blender, maaaybe even the UnrealScript, but I don't know how to make the vehicle animations.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins/index.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
Buggie
- Godlike
- Posts: 3547
- Joined: Sat Mar 21, 2020 5:32 am
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Submarine be on early beta of dots vehicles IIRC. Later dropped. I think because of pointless and useless.
-
Neon_Knight
- Adept
- Posts: 326
- Joined: Wed Apr 27, 2011 1:31 pm
- Location: Junín (BA - Argentina)
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
The problem of the submarine is that it's too situational to be worthy of being a playable vehicle. Unlike the other vehicles, you need specialized maps in order to be able to use it, let alone do something worthwhile with it. In fact, I don't remember any vehicle-based multiplayer game that has properly introduced one and managed to make it work.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
-
Buggie
- Godlike
- Posts: 3547
- Joined: Sat Mar 21, 2020 5:32 am
Re: X-Vehicles (Network play) (VCTF, VMH for UT99)
Hardly imagine where it can be useful and powerful enough for use it. Water density is too high, movement too slow, so minigun against it make it complete useless. Any hitscan weapon with high range in fact. Shock, sniper. Maybe even enforcer.
If really want play - find old beta of dots vehs and place submarine on some map.
If really want play - find old beta of dots vehs and place submarine on some map.