XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

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How you play in XVehicles?

Multiplayer and local play
9
31%
Only Multiplayer
10
34%
Only local play
8
28%
Not play
2
7%
 
Total votes: 29

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OjitroC
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by OjitroC »

EvilGrins wrote: Sat Apr 02, 2022 6:44 pm That shouldn't be necessary, the issue isn't with XV so much as it's in the Jurassic.u, given that all other scripted pawns attack players in XV.
Other scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack. Hence flies or pupae (for example) won't do any damage to the player or to the vehicle (for the reason stated by Buggie). In fact pupae may get right under a tank and not necessarily be run over.
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wallabra
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by wallabra »

Buggie wrote: Sat Apr 02, 2022 5:52 pm And this lead to attack empty vehicles, which is weird. not sure if this proper solution.
Yes, it does, so you'd toggle the pawn somehow (bCollideActors?) so it doesn't count if the vehicle is empty. This is a detal that acn be fixed after the concept is executed, a detail; an afterthought, if you will.
EvilGrins wrote: Sat Apr 02, 2022 6:44 pm That shouldn't be necessary, the issue isn't with XV so much as it's in the Jurassic.u, given that all other scripted pawns attack players in XV.
Oh.
OjitroC wrote: Sat Apr 02, 2022 7:33 pm Other scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack.
...Ha!
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

v24

- Fix flood in log when some mutator repace weapon during spawn in WeaponLocker.
- Support weapon replacement on spawn weapon from locker.

Updated at first post: viewtopic.php?f=34&t=14936
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OjitroC
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by OjitroC »

Gustavo6046 wrote: Sun Apr 03, 2022 2:06 am
OjitroC wrote: Sat Apr 02, 2022 7:33 pm Other scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack.
...Ha!
FWIW extended observation of the behaviour of default scriptedpawns with only a melee attack suggests that they don't 'attack' vehicles but merely 'threaten' (don't get the normal attack animations from pupae for example) - predators do attack but cause no damage.
Buggie wrote: Sun Apr 03, 2022 11:09 pm - Support weapon replacement on spawn weapon from locker.
So that should happen 'automatically' if one is using a weapon replacement mutator? Just tried it and StuffSwapper doesn't replace the weapons in the WeaponsLocker.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

It is not weapon. It is meshes. OFC your swapper not know about that and I not want spawn dumb weapons, just for detect meshes, especially if it can be rotated in unknown direction.
So visually locker not change. But now it properly handle attempt steal weapons "on the fly" when Locker try get it to you.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by EvilGrins »

OjitroC wrote: Sat Apr 02, 2022 7:33 pmOther scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack.
Well, no.

The flying dino-birds, for example, don't have projectile attacks and they do a ton of damage to XV.

All that lowered health bar there? That's only from them stabbing with their beaks.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by wallabra »

Ooh! What about a flamethrower vehicle?

It could be an optional add-on that requires Nali Weapons to be installed (or at least NWFlameTrackerVIII), and uses the Flame Tracker related classes to spawn mega hot flames :O

I don't know how to balance against that through the vehicle speed and armour stats, though. Maybe make it faster than a Kraht (to compensate for the inability to hit long range targets), but easy to kill?
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OjitroC
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by OjitroC »

EvilGrins wrote: Mon Apr 04, 2022 4:52 pm
OjitroC wrote: Sat Apr 02, 2022 7:33 pmOther scriptedpawns may 'attack' players in vehicles but they don't do any damage if they only have a melee attack and don't have a ranged attack.
Well, no.

The flying dino-birds, for example, don't have projectile attacks and they do a ton of damage to XV.
That's odd - still the proposition remains generally true - that the melee attack of the majority of scriptedpawns that do not possess a ranged attack does not do damage to vehicles.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by EvilGrins »

OjitroC wrote: Mon Apr 04, 2022 6:00 pmThat's odd
They seem to be attacking the part of the vehicle where I am, that if I had a shieldbelt before getting into the vehicle you could see where specifically I am in there from the red outline.

But that's not the weirdest thing!

Only noticed on this map I'm editing now, but apparently when nothing else is presently available, bots on my own team (ONLY WHEN IN VEHICLES) start shooting me.

It doesn't do me any damage as we're on the same team, but it's kinda annoying to be walking around using the radar to find monsters and suddenly both tanks and a couple jeeps start shooting at me like crazy.

Always from the gunner position, the tanks gunner shoots at me but never the main cannon.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by wallabra »

I could make some models in Blender, maaaybe even the UnrealScript, but I don't know how to make the vehicle animations. I think if I were to make such a tank it would fall upon Buggie to do the rest, oops.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by EvilGrins »

Gustavo6046 wrote: Mon Apr 04, 2022 7:14 pmI could make some models in Blender, maaaybe even the UnrealScript, but I don't know how to make the vehicle animations.
What I really want is Buggie to make a submarine.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

Submarine be on early beta of dots vehicles IIRC. Later dropped. I think because of pointless and useless.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by Neon_Knight »

The problem of the submarine is that it's too situational to be worthy of being a playable vehicle. Unlike the other vehicles, you need specialized maps in order to be able to use it, let alone do something worthwhile with it. In fact, I don't remember any vehicle-based multiplayer game that has properly introduced one and managed to make it work.
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Re: X-Vehicles (Network play) (VCTF, VMH for UT99)

Post by Buggie »

Hardly imagine where it can be useful and powerful enough for use it. Water density is too high, movement too slow, so minigun against it make it complete useless. Any hitscan weapon with high range in fact. Shock, sniper. Maybe even enforcer.

If really want play - find old beta of dots vehs and place submarine on some map.