Maps bundles now hosted not only on moddb:
https://www.moddb.com/mods/xvehicles/addons
but on github too:
https://github.com/SeriousBuggie/XVehic ... TF-XV-Maps
https://github.com/SeriousBuggie/XVehic ... MH-XV-Maps
XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Nice work Buggie.
I was just thinking, this would be a good mod for a TRON map, since it already has the tanks. If only it had the Light Cycles and Recognizers as well.
I was just thinking, this would be a good mod for a TRON map, since it already has the tanks. If only it had the Light Cycles and Recognizers as well.

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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Are you thinking the abandoned Mod UTTron?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://x.com/EvilGrinsIsBack

Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Why does the poll have a "no play" option? I feel like having it is kind of a moot point, since you aren't going to consider them in your decisions anyway; people in that category should just not vote at all.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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— Weapon of Destruction
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Usually if you not add this option, ppl start ask for it. And if it be so, as you say, there be no votes, when there already exists one.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
v59
- Preserve AmbushSpot during jumps on Jumppad.
- Preserve AmbushSpot during double jumps.
- Add VehicleDefensePoint.
- Add package XPaths.
- DoubleJumpSpot move to XPaths.
- Add DiagonalDodgeSpot.
- Bots better goes to vehicles with flag.
- Bots better search vehicles near if travel on foots.
- Add AlternatePathNode - for make chained AlternatePaths.
- Improve return to vehicle after actions with flag
- Fix jeeps client-side damage (double damage for NewNet)
- Fix move to old destination when driver changed.
- Fix jeeps stuck for seconds after chnage direction with change driver.
- Prevent dumb moves on exit from vehicle.
Updated in first post: viewtopic.php?t=14936
- Preserve AmbushSpot during jumps on Jumppad.
- Preserve AmbushSpot during double jumps.
- Add VehicleDefensePoint.
- Add package XPaths.
- DoubleJumpSpot move to XPaths.
- Add DiagonalDodgeSpot.
- Bots better goes to vehicles with flag.
- Bots better search vehicles near if travel on foots.
- Add AlternatePathNode - for make chained AlternatePaths.
- Improve return to vehicle after actions with flag
- Fix jeeps client-side damage (double damage for NewNet)
- Fix move to old destination when driver changed.
- Fix jeeps stuck for seconds after chnage direction with change driver.
- Prevent dumb moves on exit from vehicle.
Updated in first post: viewtopic.php?t=14936
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
hey man, how do I put this mode on this list, to appear in my ut server browser?
[ServerListTitles]
exemple:
UBrowserRA=RA
UBrowserJB=JailBreak
UBrowserSM=SoccerMatch
UBrowserTH=Thievery
UBrowserCHAOSUT=Chaos
UBrowserUS=Universal Soldiers
[ServerListTitles]
exemple:
UBrowserRA=RA
UBrowserJB=JailBreak
UBrowserSM=SoccerMatch
UBrowserTH=Thievery
UBrowserCHAOSUT=Chaos
UBrowserUS=Universal Soldiers
Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
It is regular CTF/MH. So you can goes into v469c+ browser and type "XV" or "XVehicles" in filter line. "VCTF" sometimes work too.
Since it regular CTF/MH, you can't put it on separate tab directly without filters. However you can try do this with filters:
Code: Select all
[UBrowserXV]
ListFactories[0]=UBrowser.UBrowserSubsetFact,SupersetTag=UBrowserAll,bCompatibleServersOnly=True
ServerListTitle=XV
FilterString=XV
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
thx man 

Brazilian Server:
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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- Personal rank: new
Re: XVehicles (Network play) (VCTF, VMH for UT99)
Hi, how to create new Gametype "Vehicle CTF" in main menu, and display all XV-maps for this Gametype?
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
No such gametype. It is regular CTF with specific maps. So select CTF, and go to the CTF-XV-* maps in combobox.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I know that no such gametype, my question - how to create new Gametype for such maps.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Need make subclass of CTFGame, where set desired properties. And make .int file for this package/class.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Yeah, that works fine locally - I now have a Vehicle Capture The Flag gametype and a combolist box that shows only the CTF-XV maps.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Vehicle Capture The Flag Gametype:
-created new gametype in main menu
-list of this gametype shows CTF-XV maps
-created new gametype in main menu
-list of this gametype shows CTF-XV maps
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