Walk paths worked. But it is complicated stuff, which need properly use. If you just drop randomly nodes it wont make great results.
Need heavily use mind reader for see what exactly happen.
And bots movement code contains a lot flaws and quirks, which make a lot problems when bots drive vehicles.
You can use VehcileExit node for force them exit. But bots usually tends exit self, if can't move with vehicle.
You can use triggers. triggers trigger by vehicles. you not need exit for use it.
Why demer must not use default projectile? XV not change that.
XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
gotcha, I've never used mind reader but I guess I'll look into it. I tried the vehicleexit nodes from another map, but they weren't working correctly for me either.Buggie wrote: ↑Thu Apr 04, 2024 12:17 pm Walk paths worked. But it is complicated stuff, which need properly use. If you just drop randomly nodes it wont make great results.
Need heavily use mind reader for see what exactly happen.
And bots movement code contains a lot flaws and quirks, which make a lot problems when bots drive vehicles.
You can use VehcileExit node for force them exit. But bots usually tends exit self, if can't move with vehicle.
You can use triggers. triggers trigger by vehicles. you not need exit for use it.
one thing I did not try was the smarter bots mutator, I'll see how they behave with that.
I was just pointing it out, I didn't know if you would have wanted that feedback or not since it's default in ctf.Why demer must not use default projectile? XV not change that.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
You cans see example how create XV paths here: https://ut99.org/viewtopic.php?p=146031#p146031
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Hello.
the !xv command is not working for me, i don't know what's the problem, can somebody tell me what should is do, to make it work?
oh and btw my game's language is hungarian, maybe that's the problem or something else?
thx for advance.
the !xv command is not working for me, i don't know what's the problem, can somebody tell me what should is do, to make it work?
oh and btw my game's language is hungarian, maybe that's the problem or something else?
thx for advance.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Maybe it somehow related how you run game. Please describe in details whole process.
Also for exclude possibility of bad setup, you can join to XV server and try command here.
XV must be latest version for use command.
Also for exclude possibility of bad setup, you can join to XV server and try command here.
XV must be latest version for use command.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I have the latest version already, i always update it to latest version.
I start a practice with selected mods and maps, then i press "t" to bring the chat, to type !xv, when i do it nothing happens, i don't know why, maybe it only works with english language only, i don't know, because i play the game with hungarian language.
oh and it says "Unrecognized command" uppon typing !xv.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
You not need erase what be before, after you press "t".
So final out put must look as "(> Say !xv_". (Last one is cursor).
Not just "(> !xv_".
Pay attention it is chat command. Not console command or quick console command.
If it fail, it just send text message "!xv", like if you type any other text.
So final out put must look as "(> Say !xv_". (Last one is cursor).
Not just "(> !xv_".
Pay attention it is chat command. Not console command or quick console command.
If it fail, it just send text message "!xv", like if you type any other text.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I erased what be before after i pressed "t" before, because i thougt it will work that way, but didn't, now i tried with what you wrote ""(> Say !xv_" but it still not working, i have no idea what the problem is.Buggie wrote: ↑Tue Apr 09, 2024 12:27 pm You not need erase what be before, after you press "t".
So final out put must look as "(> Say !xv_". (Last one is cursor).
Not just "(> !xv_".
Pay attention it is chat command. Not console command or quick console command.
If it fail, it just send text message "!xv", like if you type any other text.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I write whole screen. You just need press "t", after "!" "x" "v" and press "Enter". That all.
Before you press enter it look as this:
Before you press enter it look as this:
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Not working, i did it as you told, but it just not working, i'll give up.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Include XVehiclesHUD mutator then, when you start game. or XVehiclesSummon.
As another step - you can ensure there spawned at least one vehicle.
Also you can type in the concole
summon XVehicles.XVehiclesHUD
before run chat command.
As another step - you can ensure there spawned at least one vehicle.
Also you can type in the concole
summon XVehicles.XVehiclesHUD
before run chat command.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Does it work when you join a XV server?
"If Origin not in center it be not in center." --Buggie
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
I didn't tried that in XV server.
Auto merged new post submitted 8 minutes later
XvehiclesHUD and XVehiclesSummon is included already, i typed in the console "summon XVehicles.XVehiclesHUD" after that i typed the xv! command in the chat, nothing happened.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Im sorry i wrote it wrong, i wanted to say that i typed "!xv" and nothing happened.