XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Need some nice Mods? Here, you are right!

How you play in XVehicles?

Multiplayer and local play
9
31%
Only Multiplayer
10
34%
Only local play
8
28%
Not play
2
7%
 
Total votes: 29

Old UT Veteran
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Old UT Veteran »

Some awesome additions. When onslaught, or a siege kind of version of it? :loool:
Buggie
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

ONS in work. No any ETA.

Siege too hard for casual players. And spawn vehicles on map effectively ruin siege. proven a lot times.
For it be playable it need integrate vehicles into siege system.
But still vehs too OP for Siege, even in this case.   
Auto merged new post submitted 22 hours 9 minutes later
How use new vehicles on maps with old vehicles

You just need use special mutators, with swap vehicles.
For example for server it will be:

Code: Select all

ServerActors=XChopVeh.XHeli2Raptor
ServerActors=XXMP.XJeepTDX2Grinder
ServerActors=XTreadVeh.XTankGKOne2Goliath
ServerActors=XXMP.XTankGKOne2Juggernaut
ServerActors=XChopVeh.XHeli2Banshee
ServerActors=XTreadVeh.XTankGKOne2TankScorpion
ServerActors=XXMP.XTankGKOne2Badger
Each of mutator use probability 0.5 to swap vehicles.
You can alter that in XVehicles.ini.

If you need stack mutators, which replace same vehicle, and you want make chances of appear any vehicles same you need follow next pattern for set probability in ini:

1 replacement - 1/2 = 0.5
2 replacement - 1/3 = 0.333
3 replacement - 1/4 = 0.25
...
n replacement - 1/(n + 1)
Such way allow vehicles appear in same chance like 1/n, include original one.

If you keep all chances as 0.5 it will make appear some vehicles more often (which located at end of the actor/mutator list.

for example if there 3 replacement for same vehicle, then probability goes be next, if you not change values:
0 (original) - 0.125
1 replacement - 0.125
2 replacement - 0.25
3 replacement - 0.5
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

v71

- Fix Grinder Fire sound. (Thanks to Deepu)
- Better use Tank Scorpion turret by bots.
- Better calculate usage for Badger Grenade.
- Greed: set end cam on last scorer who end the game.
- Recompile all code with improved compiler from 469e (faster/smaller code in some cases).
- Fix compile warnings.
- Prevent memory leak from VehiclesConfig.
- Make optional disable camera shake in vehicles.
- Add HoverBadger.
- Fix slowdown hover vehicles on slopes.
- Fix detect small water by hover vehicles.
- Better hover vehicles code.
- Fix spawn tracers for machine guns.
- Add Ion Tank.
- Resolve packages dependencies.
- Add LinkCraft.
- Fix drop flag on hover and fly vehicles.
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Updated in first post: https://ut99.org/viewtopic.php?t=14936    
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Deepu
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Deepu »

These vehicles from U2?
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

Banshee - Halo CE.
Tank Scorpion - Halo CE.
Badger - Created by clan )o( for UT2004
HoverBadger - Created by clan )o( for UT2004
Ion tank - UT2004 Assault
LinkCraft - UT2004 Assault
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darkbarrage99
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by darkbarrage99 »

So I had no idea that this existed! The game Mobile Forces is a fps game that relies heavily on vehicles, and includes VCTF. It's clearly based off of the Unreal Tournament version of Unreal Engine 1. The vehicles actually look quite good! Very close to ut2k4. I don't know how easy it would be to uncover the code for the game, but I figured you may find this interesting if you haven't heard of it @Buggie


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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Deepu »

This game is under Unreal Engine 2
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

Yea, I know about that game. It use UE1.5, which in mid between UT2003 and UT99.
However quality of content so-so.
Most vehicles with open hull, which not fit for XV.

Engine support static meshes. And Umodel crash when try read skeletal meshes from packages.
Terrain maps is done via static meshes. Terrain split in sections, which is huge static meshes.
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EvilGrins
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by EvilGrins »

This would be hard to replicate, so I'll describe.

Bot in center screen is high off the ground because it was in a Xchopper... but the moment the game ended the chopper fell off the bot leaving him in the air.

Given choppers don't last long, not well armored, I don't know if anyone won a game while still in it... but apparently if you do, you get ejected and it falls to the ground leaving the winner way up there.
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

Possible after game end vehicle stop move, so all projectiles, which fly in the air, reach bot and force bot to out from burned vehicle.
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

v72

- Fix not appear flags on vehicle roofs in online play.
- Fix flags floating in the air on online play.
- Reduce net usage.
- Fix hover physics.
- Add original fire sound for Goliath.
- Fix tanks shake magnitude.
- Fix anim on LinkCraft and Ion Tank.
- Fix flood in the log.
- Fix Flame from juggernaut stay after respawn.
- Fix transfer Flame from juggernaut to Carcass.
- Fix bots aim on vehicles if nothing interesting.
- Fix exit from vehicle behind movers.
- Return arc movement on fall for WheeledCarPhys and TreadCraftPhys.
- Stop move vehicles after game end.
- Fix AI bugs.
- Fix AI movement on top of movers.
- Prevent shoot same team by AI.
- Fix random explode on landing after fall.
- Greed: Try spawn skulls in any case, for not lost them on drop.
- Add Beetle. (by Baardman)
- Fix chrome on heli and turrets.
- Update bots in vehicles more often for not see empty vehicles.
- Make fall damage reliable.
- Adjusted camera for Juggernaut.
- Improved sloped physics.
- Fix fall a vehicle into the ground in some cases.
- Reduce collide damage between vehicles.
- Replicate VehicleGravityScale over net.
- Add Viper (by 100GPing100)
- Fix heli rocket lock in non-team games to same team.
- Fix passengers exit behind walls.
- Fix crash server in some cases when vehicle with passenger touch big damage trigger, caused vehicle to blow.
- Fix lost camera and weapon when collide with movers.
- Add Ghost (closed hull by DeepU)
- Add Scorpion (closed hull by DeepU)
- Greed: Reduce poly count on skulls.
- Add Hellbender (closed hull by DeepU)
- Reimport all skeletal meshes with perfect UV texture align for new clients (469e+) and improved UV texture align for old clients (pre-469e).
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Updated in first post.

(Since file too large for upload on forum, it now always point to latest release on github)   
Auto merged new post submitted 10 minutes later
Hellbender vehicle

That vehicle equipped with 3 seats.
1. Driver, which can use side gun, if nobody take side gun.
2. Side gun.
3. Rear gun.

Side gun produce sky mines - blue orbs, which look as shock projectiles and can be triggered for make combo as well.
However there exists difference. They fly slower from shock projectile. Deal less damage normally on hit and bigger in size.
But they can do chain reaction for blow all sky mines fired from your hellbender, if they close enough (2500).
Chain reaction can be triggered by alt fire from side gun. Any hellbender can do that. Even enemy one.

When side gun make alt fire it auto aim to closest (to crosshair) own sky mine, in some range. So you not need be precise and aim too well.

Combo from sky mine goes in huge radius and deal much more damage rather usual shock combo.

Direct hit from side gun with alt fire deal 25 points of damage, and just slightly better from enforcer.

So side gun is about spam orbs and blown them in air via alt fire and chain reaction.
Attempt use it in other way produce too low damage for be really usable.

Rear gun is special turret which charge if you hold fire and release energy, when you release fire.
Deal damage and momentum depends from how many energy you absorb before release fire.

Maximal charge is 200 points, which on hardcore mode goes be 300 (1.5x for any damage).
Such amount destroy manta in one hit for example.
Good strategy keep it charged all time, even if no target, for discharge in target, when you see one.

Charged turret produce sound and sparks at gun end.

When you enter to someone hellbender good idea switch to 3rd seat, by press 3, for allow driver fire from side gun, when you use rear gun.

Alt fire on rear gun make zoom.
For switch between seats use keyboard keys for weapon groups 1, 2 and 3.
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Buggie
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Buggie »

Scorpion vehicle

This jeep equipped with blades.
Blades can use only driver.
If there present another player on second seat, blades is still left on driver.

Blades deal 1000 damage on each tick. !500 if include Hardcore modifier.
However if blades touch something other from pawn (player or monster), they will break.
For example if you touch with them other vehicle, level geometry or mover (door for example).
Broken blades can't be repair in any way.

When blades not broken, driver can't use turret alt fire. When blades broken, driver can use turret alt fire as well.

Turret fire with plasma, like JeepSDX, nothing special. Alt fire just produce doubled projectiles on more sloer rate.

Blades also make high momentum for target. However that momentum depends from your speed.

If you come close to monster, and put blades into that monster, when your speed be zero, you start deal 1500 damage per tick. Which usually mean 45 000 damage per seconds on server tick rate 30. Or even more if tick rte even higher.

That allow kill big monsters in MH incredible fast and get way too many score.
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Jake19
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Jake19 »

Hi there, i have a problem with Link Craft's alt fire, it crashed the game with the following error.
Image

PS: Also, Cybot Helico's rotor blade is not rotating as it should, it is stationary.
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by EvilGrins »

Jake19 wrote: Mon Oct 28, 2024 2:17 pmHi there, i have a problem with Link Craft's alt fire, it crashed the game with the following error.
Does it happen all the time or just the once?
Jake19 wrote: Mon Oct 28, 2024 2:17 pmCybot Helico's rotor blade is not rotating as it should, it is stationary.
Well, as long as it isn't suddenly dropping out of the sky that's probably okay.
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Re: XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Post by Jake19 »

EvilGrins wrote: Mon Oct 28, 2024 4:29 pmDoes it happen all the time or just the once?
Yes, it happened twice.