XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
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- Godlike
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Re: X-Vehicles (Network play)
Bit of a learning curve with those:
· Despite being in the air, there's a kinda Tokyo Drift aspect as they sorta slide to the sides when they turn.
· Getting the hang of aiming that way is gonna be tricky.
· Moving side to side and up and down is only slightly hampered by where my keyboard controls for those are.
· Despite being in the air, there's a kinda Tokyo Drift aspect as they sorta slide to the sides when they turn.
· Getting the hang of aiming that way is gonna be tricky.
· Moving side to side and up and down is only slightly hampered by where my keyboard controls for those are.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: X-Vehicles (Network play)
Got exact 1000 of this in server's log today just after game start (XVehiclesV13):
And overall this year until today:
Some more information:
Yes, only JeepSDX0.ucc.init.log" wrote:JeepSDX MH-XV-GiranTown2021v2.JeepSDX0 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
And overall this year until today:
Code: Select all
grep "JeepSDX" ucc.init-2022-*|wc -l
5086
Code: Select all
grep --no-filename "JeepSDX" ucc.init-2022-*|sort --unique
JeepSDX MH-GrandCanyonML2v0.JeepSDX1 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-GrandCanyonML2v0.JeepSDX2 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:0258) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02D8) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02E0) Attempt to assign variable through None
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02ED) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:0306) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX4 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-GrandCanyonML2v2.JeepSDX3 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-XV-ArdenV1.JeepSDX3 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-XV-GiranTown2021v2.JeepSDX0 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
JeepSDX MH-XV-GrandCanyonML2v3.JeepSDX1 (Function XWheelVeh.JeepSDX.SetIronBars:0061) Accessed None 'MyWheels'
Received unwanted function ServerPerformPackedMove in JeepSDX MH-XV-GrandCanyonML2v3.JeepSDX4
Received unwanted function ServerPreformMove in JeepSDX MH-GrandCanyonML2v0.JeepSDX2
Received unwanted function ServerPreformMove in JeepSDX MH-GrandCanyonML2v2.JeepSDX4
Received unwanted function ServerPreformMove in JeepSDX MH-XV-ArdenV0.JeepSDX2
Received unwanted function ServerPreformMove in JeepSDX MH-XV-ArdenV1.JeepSDX1
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: X-Vehicles (Network play)
Sometimes when entering and leaving a vehicle, it makes your inventory weapons unusable AND unselectable (unchangeable?). The current workaround requires dropping the bugged weapon and picking it up again.
If the current weapon is undroppable like the Translocator, you'll have to enter the vehicle again to be able to scroll between weapons, then leave again, because you can't change the selected weapon in this bugged state.
@Barbie Instead of 'sort --unique' you can just use the command 'uniq'!
CTF-XV-Hydro16-v1
Sektor might kill me because of the pathing, but I've been doing XV related edits to CTF-Hydro16. I also did some changes in the level geometry, to make the level more cozy for vehicles.
I also added a few extra items (not just the Fix Gun) because in the original map the bots weren't interested in exploring the crevices of the map a lot, and I wanted to make use of those to place vehicles, so I'd need to give bots an excuse to "wander into" a vehicle's corner.
I even had to redo one of the sniper areas because it had disappeared at some point... for some reason... and obviously I had to fix that. Overall quite a bit of work.
This is not the final version, I hope it works fine.
Qm hash on IPFS is QmaG9Y44hcJGymQmq9iRZnsuMAX6xCYhKXSJUcmyRPhjZJ.
Requires X-Vehicles at least v13.
If the current weapon is undroppable like the Translocator, you'll have to enter the vehicle again to be able to scroll between weapons, then leave again, because you can't change the selected weapon in this bugged state.
@Barbie Instead of 'sort --unique' you can just use the command 'uniq'!
This can happen with foreign keyboards. For instance, the backslash and pipe are their own key in Brazilian keyboards like mine. Thus, binding to backslash requires, if I recall correctly, UnknownC8 (rather than Unknown0C.. hex values I guess? )
Automatically merged
Sektor might kill me because of the pathing, but I've been doing XV related edits to CTF-Hydro16. I also did some changes in the level geometry, to make the level more cozy for vehicles.
I also added a few extra items (not just the Fix Gun) because in the original map the bots weren't interested in exploring the crevices of the map a lot, and I wanted to make use of those to place vehicles, so I'd need to give bots an excuse to "wander into" a vehicle's corner.
I even had to redo one of the sniper areas because it had disappeared at some point... for some reason... and obviously I had to fix that. Overall quite a bit of work.
This is not the final version, I hope it works fine.
Qm hash on IPFS is QmaG9Y44hcJGymQmq9iRZnsuMAX6xCYhKXSJUcmyRPhjZJ.
Requires X-Vehicles at least v13.
You do not have the required permissions to view the files attached to this post.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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- Godlike
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Re: X-Vehicles (Network play)
Problems with weapons usually caused by aggressive mods. On Normal UT no any problem with that.
For map better make separate topic. With screens.
For map better make separate topic. With screens.
Last edited by Buggie on Wed Mar 09, 2022 7:24 am, edited 1 time in total.
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- Godlike
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Re: X-Vehicles (Network play)
Oh, okay. Oops!
Also, v1 is already outdated. I'll go make a topic.
Also, v1 is already outdated. I'll go make a topic.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
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- Godlike
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Re: X-Vehicles (Network play)
Code: Select all
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:0258) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02D8) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02E0) Attempt to assign variable through None
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:02ED) Accessed None 'Passengers'
JeepSDX MH-GrandCanyonML2v0.JeepSDX3 (Function XVehicles.Vehicle.PassengerLeave:0306) Accessed None 'Passengers'
Possible recursive call PassengerLeave.
Automatically merged
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- Skilled
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Re: X-Vehicles (Network play)
A variant of the siege/onslaught gametype would also work nicely since we have functional vehicles. Instead of items + fortifications, we can use vehicles to 'destroy' the enemy base.
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- Godlike
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Re: X-Vehicles (Network play)
You can play Siege here: https://www.gametracker.com/server_info ... 2:7760/[hr][/hr]
v14
- Finally fix weird crash of UMesh::GetFrame. (Thanks to Anth!)
- Fix Infinite script recursion crash instroduced in previous build.
- Fix aim mark on network for heli.
- Add heli to test map.
- Fix bots attraction to vehicles.
- Faster rotate rotors for heli.
- reduce heli acceleration.
- fix flood in log from JeepSDX IronBars.
- try fix issues with suicide command on some servers.
- try fix lost inventory issue.
- new "flicker-free" network sync code.
- better handle xZones on network.
- disable bugged replacement for hitscan weapons.
Updated at first post: viewtopic.php?f=34&t=14936
Automatically merged
- Finally fix weird crash of UMesh::GetFrame. (Thanks to Anth!)
- Fix Infinite script recursion crash instroduced in previous build.
- Fix aim mark on network for heli.
- Add heli to test map.
- Fix bots attraction to vehicles.
- Faster rotate rotors for heli.
- reduce heli acceleration.
- fix flood in log from JeepSDX IronBars.
- try fix issues with suicide command on some servers.
- try fix lost inventory issue.
- new "flicker-free" network sync code.
- better handle xZones on network.
- disable bugged replacement for hitscan weapons.
Updated at first post: viewtopic.php?f=34&t=14936
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- Godlike
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Re: X-Vehicles (Network play)
If I set the vehicles/factories to no team (that is to 255), I get this log error
That doesn't affect what happens in-game as the vehicles have no team assigned.
This setting in the XVehicles.ini doesn't seem to work
I set that to True as I was hoping to get rid of the red dot in the CybotHelico's crosshair as it obscures small ground targets (single pawns).
Code: Select all
CybotHelicoFactory2 (Function XVehicles.VehicleFactory.Timer:01AB) Accessed array 'TeamOverlays' out of bounds (255/4)
This setting in the XVehicles.ini doesn't seem to work
Code: Select all
[XVehicles.DriverWeapon]
UseStandardCrosshair=True
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- Godlike
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Re: X-Vehicles (Network play)
Just use team 0-3 with disabled team lock. 255 not allowed here.
Red dot can not disable. And this setting moved and not work anymore.
Red dot can not disable. And this setting moved and not work anymore.
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- Godlike
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Re: X-Vehicles (Network play)
Any plans to improve the alignment of the red dot and the centre of the crosshair for off-line play with the CybotHelico? Firing downwards from certain angles can be inaccurate (projectiles may go to the centre of the crosshair rather than the red dot or vice versa and it's a matter of trial and error to determine which is the case in any given situation) as they are sometimes not aligned.
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Re: X-Vehicles (Network play)
In fact I already fix that for next release. So wait when I able upload it.
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Re: X-Vehicles (Network play)
Very close indeedFeralidragon wrote: ↑Tue Mar 08, 2022 12:25 am @papercoffee: Remember years ago when I released NW3, that you thought it would be cool to be able to guide the cybot helis?
Well, not 100% the same, but see above.
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- Godlike
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Re: X-Vehicles (Network play)
v15
- fix throw too far small things on bump.
- fix use teams out of range on factories.
- more precise red aim mark.
- more precies calculate gun rotation.
- drop old vehicles from package, for reduce size for 3 MB.
Updated in the first post: viewtopic.php?f=34&t=14936
- fix throw too far small things on bump.
- fix use teams out of range on factories.
- more precise red aim mark.
- more precies calculate gun rotation.
- drop old vehicles from package, for reduce size for 3 MB.
Updated in the first post: viewtopic.php?f=34&t=14936
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- Godlike
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Re: X-Vehicles (Network play)
I like that you brought back the ability to run over players on other teams to make them into roadkill in v14.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins