Hi,
I could not find a modding section. Maybe I've gone blind ?
Anyway, in 4K everything scales (using new patch based on OldUnreal code access) apart from the mouse pointer.
I think I found the UT menu mouse pointer in Textures --> UWindow ...
I managed to export. But how import ?
I had a brainwave and found that in properties there is Texture --> DrawScale thinking I can just scale it up. Does not matter if it's a bit blocky at the moment.
Tried to save that expecting to find a UWindow.utx file to replace but it's not there.
Would appreciate any help with this so I don't go blind (again ) while in UT @ 4K, until the OldUnreal patch team fix this. Cheers.
How to change UT menu mouse pointer (for 4K) ?
- EvilGrins
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Re: How to change UT menu mouse pointer (for 4K) ?
I'm not sure you can import one, or even if you should to the existing file as that could potentially cause file conflicts online.
If it's anything like mapping, best bet is to create a new file for your selected pointer and then see if you can gain access to it.
If it's anything like mapping, best bet is to create a new file for your selected pointer and then see if you can gain access to it.
http://unreal-games.livejournal.com/
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Re: How to change UT menu mouse pointer (for 4K) ?
Those textures are in UWindow.u. If you want to experiment and change the DrawScale, copy UWindow.u and put it somewhere off your UT path. Then change the DrawScale in the UWIndow.u in your System folder.
I have no idea what happens if you change the DrawScale but at least you can try it out. Similarly I have no idea what would happen if you attempt to play online with an altered UWindow.u.
If anything untoward happens, then just restore the backup copy of that file.
- Phorce
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Re: How to change UT menu mouse pointer (for 4K) ?
Thanks. I try to save it but only "Texture Packages" with .utx extension are available to save as.
EDIT: OK, I got it ! ... Open UnrealEd --> View --> Texture Browser --> UWindow --> MouseCursor (bottom) --> Export --> Blow up PCX (128x128) --> UnrealEd Texture Browser Import (make sure MouseCursor is selected) --> Select Masked & Palette (256 colours) --> Export to UWindow.utx (rename to UWindow.u).
Before ...
After ...
Now how to make this into a mod with a menu item that activates the enlarged cursor ?
Last edited by Phorce on Wed Jan 12, 2022 1:34 pm, edited 1 time in total.
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Re: How to change UT menu mouse pointer (for 4K) ?
You need to save UWindow.u as that is where that texture is.
- Phorce
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Re: How to change UT menu mouse pointer (for 4K) ?
Yes. Please see edit above.
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Re: How to change UT menu mouse pointer (for 4K) ?
So you've created a new UWindow.u that contains the altered cursor - does the new .u file also contain all the code in UWindow and all the other textures/icons?
- Phorce
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Re: How to change UT menu mouse pointer (for 4K) ?
Yes. It must do as UT behaves normally. Maps load OK, etc.
EDIT: OK, it looks like OldSkool Amp'd mod has a menu item to change the UT background so I'll try starting with that as an example.
EDIT: OK, it looks like OldSkool Amp'd mod has a menu item to change the UT background so I'll try starting with that as an example.
"Weapons! ... for all occasions." Bill Hicks