Does Ued 2.2 support custom Detail Textures?

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fudgonaut
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Does Ued 2.2 support custom Detail Textures?

Post by fudgonaut » Mon Jan 17, 2022 2:23 pm

I created a custom black & white texture and imported it into a custom texture .utx

I opened Properties in another texture in that same .utx, and applied it as a Detail Texture. I made sure to save the .utx during each step of the process to make sure my changes weren't lost

But when I test ingame, I do not see my custom Detail Texture being displayed on my custom texture

Does Ued 2.2 support custom Detail Textures? Is there a trick to it, or a step I'm missing?

Any help is appreciated!

Buggie
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Re: Does Ued 2.2 support custom Detail Textures?

Post by Buggie » Mon Jan 17, 2022 6:02 pm

It definitely must support it. But not all renders render Detail Textures. You sure your render does that?
D3D9 at least do that. You can check on DM-Agony map
scr_1642438258.png
I use next textures for alter DM-Agony:
scr_1642438373.png
scr_1642438419.png
Results:
scr_1642438789.png
scr_1642438813.png
UnrealEd:
scr_1642438857.png
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fudgonaut
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Re: Does Ued 2.2 support custom Detail Textures?

Post by fudgonaut » Mon Jan 17, 2022 7:04 pm

Thanks for the quick reply! It was a drawscale issue - when I reduced the drawscale to 0.125 the Detail Texure became readable.