MH-XV-GiranTown2021

Tutorials and discussions about Mapping - Introduce your own ones!
Buggie
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Re: MH-XV-GiranTown2021

Post by Buggie »

It is not same maps. They different.   
Auto merged new post submitted 7 hours 39 minutes later
v4

- fix open door mistake.

Updated in first post: viewtopic.php?t=15020
Red_Fist
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Re: MH-XV-GiranTown2021

Post by Red_Fist »

Yes you should use my version, was MH though, seems too small for vehicles somehow.

I see. you could surround the empty map with a brush then deintersect to at least get an outline of the whole thing.
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Red_Fist
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Re: MH-XV-GiranTown2021

Post by Red_Fist »

Aoos, you could take my version and do a scale map on it and then remake the mechanics.
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Barbie
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Location: moved without proper hashing

Re: MH-XV-GiranTown2021

Post by Barbie »

Found a small issue: the event chain "Trigger14 -> Dispatcher10 -> Mover15, Monsterevent10" lifts the MonkStatue0 and shows signs with mapper name and "dedicated to..." but Monsterevent10 has message "You Found a Redeemer". But no Redeemer. :lol:
________________________________________________________________________________
Wait... There is WarheadLauncher0 but without a mesh. :omfg: So false alarm then.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
OVH
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Re: MH-XV-GiranTown2021

Post by OVH »

Barbie wrote: Thu Sep 28, 2023 8:59 pm But no Redeemer. :lol:
Wait... There is WarheadLauncher0 but without a mesh. :omfg: So false alarm then.
There is a redeemer you can take it but it is invisible :wink:
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