MAP_MH_XV_Giran_Town_2021_v1
Tank and jeep heavily damage (from 50HP to 400HP) if using crystal teleport. Even if no monsters on the other side.
See_U_later_buggiE
MH-XV-GiranTown2021
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Re: MH-XV-GiranTown2021
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- Godlike
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Re: MH-XV-GiranTown2021
Because you on high speed wreck into wall. Try drive slowly in teleport and be no damage.
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Re: MH-XV-GiranTown2021
Using different speed (e.g. super slow) and different vehicles, driving forward and in reverse. Always damaged. As I remember, don t running into wall.
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Re: MH-XV-GiranTown2021
For me also: I have my driving licence since 1978 and I'm driving always carefully and slowly . But the crystal teleporter did massive damage and once I died also in there. Better put a sign there.
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"If Origin not in center it be not in center." --Buggie
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Re: MH-XV-GiranTown2021
Holy shit dude this was actually one of my ideas to make this haha. good job! did you export it from lineage 2 somehow? and HOW?
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Re: MH-XV-GiranTown2021
brrrrrrrrruuuuuuuuuuhhhhhhh this would be cool as a sniper map. sad you removed brushes.
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Re: MH-XV-GiranTown2021
Done.
v2
- fix problem with damage on crystalls.
- stop teleport spectators.
Updated at first post: viewtopic.php?f=5&t=15020
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Re: MH-XV-GiranTown2021
I think that the original mapper Thunderbolt has removed the brushes, not Buggie.
There is a monster free version WITH brushes "MH-(dU)Giranbeta".
"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: MH-XV-GiranTown2021
We all got it from THUNDERBOLT. Stretch back he said he was leaving UT (everybody says that and never leaves) so he was releasing his last unfinished map for anyone to work from.
I shared his WIP here · viewtopic.php?f=5&t=11712
· http://unreal-games.livejournal.com/
· https://www.facebook.com/groups/UTcorps
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: MH-XV-GiranTown2021
This map "level" would not exist if1 it wasn't for me. Thing was a BSP nightmare. from original thunderbolt.
Lol
Glad Buggie took the time,
Hope you didn't fuck it up. (or me)
Far as I am concerned, Buggie deserved a medal from, this website.
Glad the vehicles ,,juts fit, tricky biz.
Auto merged new post submitted 18 minutes later
Tired of everyone on the planet ignoring me,
Online or offline.
Lol
Glad Buggie took the time,
Hope you didn't fuck it up. (or me)
Far as I am concerned, Buggie deserved a medal from, this website.
Glad the vehicles ,,juts fit, tricky biz.
Auto merged new post submitted 18 minutes later
Tired of everyone on the planet ignoring me,
Online or offline.
Binary Space Partitioning
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Re: MH-XV-GiranTown2021
I guess he didn't rebuild the geometry. At least the invisible obstacle at the house with the PlayerStarts still exists. BTW: What is the Mover20 in that area for? No movement, not visible, not activated, no Event...
Mover20
Code: Select all
Begin Map
Begin Actor Class=Mover Name=Mover20
MoverEncroachType=ME_IgnoreWhenEncroach
BasePos=(X=-12304.000000,Y=-1024.000000,Z=-6480.000000)
SavedPos=(X=-12345.000000,Y=-12345.000000,Z=-12345.000000)
SavedRot=(Pitch=123,Yaw=456,Roll=789)
MainScale=(SheerAxis=SHEER_ZX)
PostScale=(SheerAxis=SHEER_ZX)
TempScale=(Scale=(X=0.447369,Y=0.556338),SheerAxis=SHEER_ZX)
bDynamicLight=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="Mover"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-12304.000000,Y=-1024.000000,Z=-6480.000000)
OldLocation=(X=-12288.000000,Y=-992.000000,Z=-6480.000000)
bSelected=True
Begin Brush Name=Model5
Begin PolyList
Begin Polygon Flags=1 Link=0
Origin -00576.000122,-00632.000000,-00016.000000
Normal -00001.000000,+00000.000000,+00000.000000
TextureU +00000.000000,+00000.253165,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00576.000122,-00632.000000,-00016.000000
Vertex -00576.000122,-00632.000000,+00000.000000
Vertex -00576.000122,+00632.000000,+00000.000000
Vertex -00576.000122,+00632.000000,-00016.000000
End Polygon
Begin Polygon Flags=1 Link=1
Origin -00576.000122,+00632.000000,-00016.000000
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TextureU +00000.250000,+00000.000000,+00000.000000
TextureV +00000.000000,+00000.000000,-00001.000000
Vertex -00576.000122,+00632.000000,-00016.000000
Vertex -00576.000122,+00632.000000,+00000.000000
Vertex +00512.000061,+00632.000000,+00000.000000
Vertex +00512.000061,+00632.000000,-00016.000000
End Polygon
Begin Polygon Flags=1 Link=2
Origin +00512.000061,+00632.000000,-00016.000000
Normal +00001.000000,+00000.000000,+00000.000000
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TextureV +00000.000000,+00000.000000,-00001.000000
Vertex +00512.000061,+00632.000000,-00016.000000
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End Polygon
Begin Polygon Flags=1 Link=3
Origin +00512.000061,-00632.000000,-00016.000000
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Vertex +00512.000061,-00632.000000,-00016.000000
Vertex +00512.000061,-00632.000000,+00000.000000
Vertex -00576.000122,-00632.000000,+00000.000000
Vertex -00576.000122,-00632.000000,-00016.000000
End Polygon
Begin Polygon Flags=1 Link=4
Origin -00576.000122,+00632.000000,+00000.000000
Normal +00000.000000,+00000.000000,+00001.000000
TextureU +00000.250000,+00000.000000,+00000.000000
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Vertex -00576.000122,+00632.000000,+00000.000000
Vertex -00576.000122,-00632.000000,+00000.000000
Vertex +00512.000061,-00632.000000,+00000.000000
Vertex +00512.000061,+00632.000000,+00000.000000
End Polygon
Begin Polygon Flags=1 Link=5
Origin -00576.000122,-00632.000000,-00016.000000
Normal +00000.000000,+00000.000000,-00001.000000
TextureU +00000.250000,+00000.000000,+00000.000000
TextureV +00000.000000,-00000.253165,+00000.000000
Vertex -00576.000122,-00632.000000,-00016.000000
Vertex -00576.000122,+00632.000000,-00016.000000
Vertex +00512.000061,+00632.000000,-00016.000000
Vertex +00512.000061,-00632.000000,-00016.000000
End Polygon
End PolyList
End Brush
Brush=Model'MyLevel.Model5'
PrePivot=(X=-576.000122,Y=-632.000000,Z=-80.000000)
Name="Mover20"
End Actor
End Map
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"If Origin not in center it be not in center." --Buggie
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- Godlike
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Re: MH-XV-GiranTown2021
No brushes - geometry can't be rebuilded. At least without lost data. Exists tricky way with intersect, but this need insane amount of manual work or develop special tool. And no any guarantee of any acceptable result.
Mover20 is attempt add flat surface here. In hope it fix BSP obstacle. Unfortunately it not fix it.
Since there no brushes, only way affect BSP - use movers as brushes.
Mover20 is attempt add flat surface here. In hope it fix BSP obstacle. Unfortunately it not fix it.
Since there no brushes, only way affect BSP - use movers as brushes.
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- Godlike
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- Joined: Fri Sep 25, 2015 9:01 pm
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Re: MH-XV-GiranTown2021
Then the mapper who has converted the map to XV, has probably used "MH-(dU)GiranTown(2021)Vx.unr" as template, not "MH-GiranTown.unr". The latter has brushes, the former not.
"If Origin not in center it be not in center." --Buggie