It is not same maps. They different.
Auto merged new post submitted 7 hours 39 minutes later
v4
- fix open door mistake.
Updated in first post: viewtopic.php?t=15020
MH-XV-GiranTown2021
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Re: MH-XV-GiranTown2021
Yes you should use my version, was MH though, seems too small for vehicles somehow.
I see. you could surround the empty map with a brush then deintersect to at least get an outline of the whole thing.
I see. you could surround the empty map with a brush then deintersect to at least get an outline of the whole thing.
Binary Space Partitioning
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Re: MH-XV-GiranTown2021
Aoos, you could take my version and do a scale map on it and then remake the mechanics.
Binary Space Partitioning
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Re: MH-XV-GiranTown2021
Found a small issue: the event chain "Trigger14 -> Dispatcher10 -> Mover15, Monsterevent10" lifts the MonkStatue0 and shows signs with mapper name and "dedicated to..." but Monsterevent10 has message "You Found a Redeemer". But no Redeemer.
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Wait... There is WarheadLauncher0 but without a mesh. So false alarm then.
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Wait... There is WarheadLauncher0 but without a mesh. So false alarm then.
"If Origin not in center it be not in center." --Buggie
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