MH-XV-MeltTown

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Buggie
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MH-XV-MeltTown

Post by Buggie » Mon Jan 31, 2022 3:55 am

Rework for MonsterHunt with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 4085f.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
This map need XVehicles at least v4 for load:
viewtopic.php?f=34&t=14936
MH-XV-MeltTownV1.7z
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Last edited by Buggie on Mon Feb 07, 2022 3:38 am, edited 2 times in total.

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EvilGrins
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Re: MH-XV-MeltTown

Post by EvilGrins » Mon Jan 31, 2022 6:47 am

Just a word of warning, the mapper credited to that map has a bad rep on this forum and they may ask you to pull the post.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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papercoffee
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Re: MH-XV-MeltTown

Post by papercoffee » Mon Jan 31, 2022 6:36 pm

Nah ...as long as no one is providing his hacked, ripped and borked UT install is it ok.

But yes, we don't like that guy very much.
when it's possible we would like to avoid his stuff on our forum.

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OjitroC
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Re: MH-XV-MeltTown

Post by OjitroC » Mon Jan 31, 2022 8:55 pm

Great fun with tanks :tu: - was able to get most places with the next tank down from the big one - used the big one initially to maximise the kills. Took just over an hour to finish the map by myself (compared to the two or three hours it normally takes). It's a really fun map with the wide variety of monster types and of skins and projectiles for many of the default monsters.

The genestpawn.u that comes with the map is an earlier version - the one I have has additional skins but works OK with the map.

The log spam from the insekt's railrocket is a pain but so it goes.

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Barbie
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Re: MH-XV-MeltTown

Post by Barbie » Mon Jan 31, 2022 9:04 pm

OjitroC wrote:
Mon Jan 31, 2022 8:55 pm
The log spam from the insekt's railrocket is a pain but so it goes.
AFAIR it is one of the spammiest log maps. :omfg:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

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EvilGrins
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Re: MH-XV-MeltTown

Post by EvilGrins » Mon Jan 31, 2022 9:51 pm

Well, poop. I was afraid of that.

Like the other versions, this map uses the updated oldskool.u file which conflicts with my original version of that file. When Usaar33 put that thing together, the original had a player model for the SKtrooper that the update removed.
Image
I like my SKtrooper bots, so I can't use maps that use the update.

Been aware of this awhile, update came out back around the early 2000's.

Keep hoping to find a version of this map that doesn't use that.

Yeah, I know there's an OldUnrealModels thing that has SKtroopers in it, but it's got a glitch that was never fixed which I find particularly annoying.

Oh well.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Buggie
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Re: MH-XV-MeltTown

Post by Buggie » Mon Jan 31, 2022 10:02 pm

I try fix map from some problems, but others stuff, which come with external packages, still same as in original, and not subject of change.

Buggie
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Re: MH-XV-MeltTown

Post by Buggie » Mon Feb 07, 2022 3:37 am

v1:

- Switch to XVehicles v4
- reduce net channels usage for prevent channels overflow.

Updated at first post: viewtopic.php?f=5&t=15021