Convert from UT2004 for CTF with X-Vehicles this map:
https://dvgaming.com/showthread.php?253 ... locktastic
This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-Arcade][Blocktastic]
-
- Godlike
- Posts: 3130
- Joined: Sat Mar 21, 2020 5:32 am
CTF-XV-Arcade][Blocktastic]
You do not have the required permissions to view the files attached to this post.
Last edited by Buggie on Sun Sep 03, 2023 10:46 am, edited 11 times in total.
-
- Godlike
- Posts: 10178
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: CTF-Arcade][Blocktastic]
Are the gold things jump-pads?
Can the vehicles jump??
Also, why no "XV" prefix in the filename?
Can the vehicles jump??
Also, why no "XV" prefix in the filename?
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: CTF-Arcade][Blocktastic]
Yes to the first and for the second, best to try that for yourself .
Interesting map - it does illustrate some of the problems with the aiming/firing of the vehicles - the crosshair and red dot are often not aligned when firing downwards (from a height or down a slope for example) and so it is difficult to hit targets in those circumstances. This is a particular problem for the CybotHelico when attacking ground targets from a height or when attacking targets on high buildings - sometimes projectiles follow the centre of the crosshair and sometimes they follow the red dot - which is not to say, of course, that they are not fun to use.
-
- Godlike
- Posts: 3130
- Joined: Sat Mar 21, 2020 5:32 am
-
- Average
- Posts: 67
- Joined: Sun Dec 08, 2019 10:57 am
- Personal rank: The Best One
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: CTF-XV-Arcade][Blocktastic]
You have v14 of XVehicles?
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Average
- Posts: 67
- Joined: Sun Dec 08, 2019 10:57 am
- Personal rank: The Best One
-
- Godlike
- Posts: 3130
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-Arcade][Blocktastic]
This error can be only in one case: you use XWheelVeh.u from version before v1. Or v0 or even original Ferali demo.
So you need reinstall xvehicles latest version with replace all same files.
So you need reinstall xvehicles latest version with replace all same files.
-
- Godlike
- Posts: 10178
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: CTF-XV-Arcade][Blocktastic]
Buggie puts out updates fast, think it was at Version 11 start of this week but last night 14 was out, and 15 this morning.
Interesting map, let the bots have a go:
· Use of the whole space.
· Bots drive well, get in and out of vehicles; lots of traffic jams.
· v14 brought back the ability to kill players by running them over.
· Bots never use tanks or helis, mostly as they don't goto where those are... which is just as well as I don't think they fly too well.
· Overall "atmosphere" of the map gives it a nice feel...
...most space platform type maps other than the stars and asteroids, plus the occasional planet or moon, don't have anything around them. SciFi geeks tend to note the lack of forcefields but don't make a bit deal about it... but this one you can see a field surrounding the play area, supposedly to keep the breathable atmosphere in.
It also gives a nice perspective for how much flying area there is for the helis, you can get out there quite far.
Only problem with the helis I have is aiming, and mostly I kinda wish they were similar to the RocketX, an actual 1st-person HUD/perspective. As players' view is above and slightly behind the helis, even with the targeting visual aiming with that thing is not easy.
I do the latter, periodically.
Interesting map, let the bots have a go:
· Use of the whole space.
· Bots drive well, get in and out of vehicles; lots of traffic jams.
· v14 brought back the ability to kill players by running them over.
· Bots never use tanks or helis, mostly as they don't goto where those are... which is just as well as I don't think they fly too well.
· Overall "atmosphere" of the map gives it a nice feel...
...most space platform type maps other than the stars and asteroids, plus the occasional planet or moon, don't have anything around them. SciFi geeks tend to note the lack of forcefields but don't make a bit deal about it... but this one you can see a field surrounding the play area, supposedly to keep the breathable atmosphere in.
It also gives a nice perspective for how much flying area there is for the helis, you can get out there quite far.
Only problem with the helis I have is aiming, and mostly I kinda wish they were similar to the RocketX, an actual 1st-person HUD/perspective. As players' view is above and slightly behind the helis, even with the targeting visual aiming with that thing is not easy.
I do most of my long distance shooting using the tanks' zoom scope, hard to miss that way.
You either didn't copy over something in the previous version, or you put something in the wrong directory.
I do the latter, periodically.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Godlike
- Posts: 3746
- Joined: Sat Sep 12, 2015 8:46 pm
Re: CTF-XV-Arcade][Blocktastic]
No, that's not a problem - the issue is when a tank is at the apex of a slope and one wants to fire downwards or if the tank is high up and again one wants to fire downwards - the crosshair and red dot aren't then aligned (or weren't - I haven't tried the tanks in the latest version) and so one is not sure which should focus on the target.
-
- Godlike
- Posts: 1039
- Joined: Mon Aug 31, 2015 12:58 pm
- Personal rank: Dialed in.
Re: CTF-XV-Arcade][Blocktastic]
Awesome map!
Good overall size, and wide pathways > awesome theme
Sad i did not see this one before yesterdays FFN!
Is it by design that the tank does not get damage when dropping of the block?
Good overall size, and wide pathways > awesome theme
Sad i did not see this one before yesterdays FFN!
Is it by design that the tank does not get damage when dropping of the block?
-
- Godlike
- Posts: 3130
- Joined: Sat Mar 21, 2020 5:32 am
-
- Godlike
- Posts: 2961
- Joined: Wed Feb 01, 2012 11:26 am
- Personal rank: GEx the Gecko
- Location: Kaunas, Lithuania
Re: CTF-XV-Arcade][Blocktastic]
Really nice skybox! Not the easiest to get around on higher levels of the map, but had a blast with the vehicles in this one, nice job
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
-
- Godlike
- Posts: 3130
- Joined: Sat Mar 21, 2020 5:32 am
Re: CTF-XV-Arcade][Blocktastic]
v2
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- Lower flying JumpPads for use without Double Jump.
Updated in first post: viewtopic.php?f=5&t=15072
- Added XJumpPads
- Added XWeaponLockers
- Now require Xvehicles at least v18!
- Lower flying JumpPads for use without Double Jump.
Updated in first post: viewtopic.php?f=5&t=15072
You do not have the required permissions to view the files attached to this post.
-
- Godlike
- Posts: 10178
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: CTF-XV-Arcade][Blocktastic]
Actually, you didn't do that right... by which I mean you did update but now the link in the top post goes to an entirely different forum and the map is the same name but it's VCTF instead of CTF.
· http://unreal-games.livejournal.com/
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
· https://unrealarchive.org/authors/evilgrins.html
· https://www.facebook.com/groups/UTcorps
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins