FixCTFBots mutator

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Buggie
Godlike
Posts: 1484
Joined: Sat Mar 21, 2020 5:32 am

FixCTFBots mutator

Post by Buggie » Sun Mar 13, 2022 6:35 pm

Tiny and easy mutator.
Periodically check all bots and set AlternatePath when bots return flag to home base.

As result:
- bots less attack by same shortest way.

Mutator targeted only to stock UT bots. Work only for CTFGame and subclasses of it.
Require AlternatePath actors on map.

Install:
Add to mutator list FixCTFBots.FixCTFBots (or to ServerActors - preferred way)

Not need add it into ServerPackages.

Related UT bug: https://github.com/OldUnreal/UnrealTour ... issues/758
FixCTFBots.zip
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Last edited by Buggie on Sat Jun 18, 2022 5:30 pm, edited 1 time in total.

Old UT Veteran
Experienced
Posts: 137
Joined: Sat Mar 24, 2012 1:37 am

Re: FixCTFBots

Post by Old UT Veteran » Mon Mar 14, 2022 7:08 am

With this mutator, can the alternate paths just be placed along the map with weight being 0 and still work?

Buggie
Godlike
Posts: 1484
Joined: Sat Mar 21, 2020 5:32 am

Re: FixCTFBots

Post by Buggie » Mon Mar 14, 2022 7:30 am

No. Weight 0 means this AlternatePath not used. This mutator use same code as CTFGame does.