Any known tool for convert UT2004 terrain to brush?

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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Any known tool for convert UT2004 terrain to brush?

Post by Buggie » Thu Mar 24, 2022 9:20 am

Is exists any tool which allow convert UT2004 terrain to usual brush?

I want try convert some UT2004 maps to UT99, but terrain look like exists on different level.

I try use source heightmap from UT2004 map in Nem's Mega 3D Terrain Generator, but result very different from which generate UT2004.

Automatically merged

I found way.
Hide all actors except TerrainInfo.
Use 3D Ripper DX for get obj.
Obj import as static mesh into Unreal 227i.
Place static mesh on map.
Convert mesh to brush.
Brush copy to UT99 UnrealEd.

But most of this terrains too detailed for brushes. So you not able built map after that.
Possible need use some 3d tools for simplify terrain.

But look like better export source height map to proper BMP (2k4 UnrealEd not able do this) and use it in any terrain generator for get some low poly bsp terrain which need adjust later.

Anyway a lot of work and a lot of time need here.

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Delacroix
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Re: Any known tool for convert UT2004 terrain to brush?

Post by Delacroix » Thu Mar 24, 2022 10:09 pm

I definitely am interested in this as well. I am particularly interested in, possibly most faithful possible, port of ONS-Dria into UT99. Any game mode, as long as map looks as close to original as possible.

Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: Any known tool for convert UT2004 terrain to brush?

Post by Buggie » Thu Mar 24, 2022 10:26 pm

ONS-Dria so big, so even in UnrealEd it start disappear in wireframe mode.
scr_1648156934.jpg
But with this polycount for terrain you can forget about any import it, at least without huge simplification via some 3D soft.
Possible better export height map and generate from it simple BSP terrain in some tool.

Or you can use DX ripper as above. And use .obj file in some 3d soft for try reduce complexity and save general shape.
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