CTF-XV-Braveheart

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Buggie
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CTF-XV-Braveheart

Post by Buggie » Sun Mar 27, 2022 2:56 pm

Rework for CTF with X-Vehicles this map:
https://unrealarchive.org/maps/unreal-t ... 911b6.html
Shot00000.jpg
Shot00001.jpg
Shot00002.jpg
Shot00003.jpg
Shot00004.jpg
This map need XVehicles at least v18 for load:
viewtopic.php?f=34&t=14936
CTF-XV-BraveheartV1.7z
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Last edited by Buggie on Fri Apr 29, 2022 12:08 am, edited 1 time in total.

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EvilGrins
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Re: CTF-XV-Braveheart

Post by EvilGrins » Sun Mar 27, 2022 7:18 pm

I just did an edit of that the other day, although mine says Braveheart3.

No jeeps, no copters, only 1 tank to a team.

I was a bit worried the cut-off of the entrance the castles might be too short, but it breathed right through no problem.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Buggie
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Re: CTF-XV-Braveheart

Post by Buggie » Fri Apr 29, 2022 12:09 am

v1

- Add side ways.
- More paths.
- Add air paths.
- Fix HOM.
- Add HOM.

Update at first post: viewtopic.php?f=5&t=15118

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Barbie
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Re: CTF-XV-Braveheart

Post by Barbie » Fri Apr 29, 2022 7:45 am

Buggie wrote:
Fri Apr 29, 2022 12:09 am
- Add HOM.
:loool:
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett