This is the error
Code: Select all
Critical: FWaveModInfo::ReadWaveInfo
Critical: FSoundData::GetPeriod
Critical: FSoundData::Load
Critical: TLazyArray<<
Critical: USound::Serialize
Critical: LoadObject
Critical: (Sound DoomPawns.cacodemon.DSCACDTH 5185329==5185329/9154665 5185323 10411)
Critical: ULinkerLoad::Preload
Critical: PreLoadObjects
Critical: UObject::EndLoad
Critical: UObject::StaticLoadObject
Critical: (Engine.Level None.MyLevel MH-AHellDayFinalDoom.unr)
Critical: LoadLevel
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
My question is : why should they crash the game when starting a map normally from the game menu but not crash it when the map is played (as autoplay.unr) from the Editor?
The issue is not to do with the map I used - it plays fine as a SP map and as a MH map with additional ScriptedPawns generated by Buggie's MHGen tool. In addition I get the same crash when trying to start a different map in which i have placed a few cacodemons from DoomPawns.
In passing I would note that the DoomPawns only work in 469b - I did try them in the past in 436 and they didn't work. Though they appear to be for Unreal, they do appear to work in UT469b (up to a point anyway).