Conversion for MonsterHunt this map:
https://unrealarchive.org/mappacks/unre ... 9f68e.html
MH-SaqqarraSmE
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- Godlike
- Posts: 3006
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 3006
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-SaqqarraSmE
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- Godlike
- Posts: 3723
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-SaqqarraSmE
A nicely done map, well suited to MH (being more or less linear) so great fun (once again!) - another absorbing 2 hour hunt
Had this in the log - these lines repeated three times in succession
I haven't checked in the Editor but possibly something to do with the ending? Nothing noticeable during play on the map so possibly not that important?
Had this in the log - these lines repeated three times in succession
Spoiler
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner5 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner6 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner7 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner8 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner9 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:0034) Accessed None 'A'
ScriptWarning: BoulderSpawner MH-SaqqarraSmEv0.BoulderSpawner10 (Function Botpack.BoulderSpawner.Trigger:003C) Attempt to assign variable through None
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- Godlike
- Posts: 2896
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: MH-SaqqarraSmE
It looks like they are placed too close to the wall so that a "CatapultRock" cannot spawned:
Code: Select all
class BoulderSpawner extends Effects;
...
function Trigger( actor Other, pawn EventInstigator ) {
local CatapultRock a;
Instigator = EventInstigator;
a = Spawn(class'CatapultRock',,, Location+Vector(Rotation)*20);
a.Speed = BoulderSpeed;
}
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"If Origin not in center it be not in center." --Buggie
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- Godlike
- Posts: 3723
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-SaqqarraSmE
I see - it seems that none of them, even the ones that aren't in the wall, have the boulder speed set (which presumably means that a catapult rock won't spawn? - I certainly don't recall seeing any rocks). Also wouldn't the spawners need to be triggered, which doesn't seem to the case.
Whilst there might be a point in having them in an AS map, I'm not sure they would be of any great value in a MH map as the rocks would be as likely to kill monsters as players.
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- Godlike
- Posts: 3006
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-SaqqarraSmE
It is just end cam effect. i will fix it together with other issues later for not make fast 100 releases.
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- Godlike
- Posts: 2896
- Joined: Fri Sep 25, 2015 9:01 pm
- Location: moved without proper hashing
Re: MH-SaqqarraSmE
WaterZone2 is useless, because it is placed in the void (iLeaf=-1):
Converting from map "AS-SaqqarraSmE.unr", you moved WaterZone2 up, but if you don't rebuild the map, its location has no effect. In AS original map it is obvious:
Code: Select all
Begin Map
Begin Actor Class=WaterZone Name=WaterZone2
DamagePerSec=40
bPainZone=True
AmbientBrightness=1
bDynamicLight=True
Level=LevelInfo'MyLevel.LevelInfo0'
Tag="WaterZone"
Region=(Zone=LevelInfo'MyLevel.LevelInfo0',iLeaf=-1)
Location=(X=-1572.000000,Y=15717.000000,Z=-3922.000000)
OldLocation=(X=-832.000000,Y=8928.000000,Z=-5800.000000)
bSelected=True
Name="WaterZone2"
End Actor
End Map
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"If Origin not in center it be not in center." --Buggie