Unreal1ty wrote:Oh man, that sucks! Isnt there anybody who wants to continue his work? ...please
That would be very hard. Even that someone here knew to code natively and coding the rest, the project was already way advanced for anyone to know exactly how everything would work, it would take several months to an expert only to study the code that was already done.
In another hand, everything that Shadow announced new, it was all from his own inspiration, it was very unique, so nobody can just grab is work and finish it that way.
About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
His last visit was near the end of July. August, September - that's only two months. Maybe he's on vacation?
2 months of vacation? I doubt it. He's one of those developers that in a moment they are doing something, and on the other moment they just want to quit OR just don't have time to. This project is/was very ambitious for one guy only, and he said he needed more people, but I never saw anyone else developing with him this project, so we just have to wait and still build with what we have atm, or just create all the stuff ourselves that we were expecting to use in this pack. Personally, everything I would want and will need I will create myself from scratch or enhance/fix/change my way/optimize already existing stuff (of course in this last case with the original author's credit and permission). I advise you all to do the same until he posts any news, or he can all of sudden come here tomorrow and post "SDK Done and Beta Release", but that's an hypothesis of 1 in a million to happen, but it would help everyone if such thing happenned lol