MH-Golgotha][PE

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Buggie
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MH-Golgotha][PE

Post by Buggie »

Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... E_beta.zip
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On map a lot of HOMs and non-solid walls. Some of it masked and "fixed", some - no.
MH-Golgotha][PEv1.7z
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Last edited by Buggie on Thu Nov 14, 2024 7:29 am, edited 2 times in total.
Buggie
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Re: MH-Golgotha][PE

Post by Buggie »

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UnrealGGecko
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Re: MH-Golgotha][PE

Post by UnrealGGecko »

Wanted to try to contact Grz to make a botpathed version of this AS map, sometime. Really liked the original Golgotha, but the 2nd one came with no botpathing.
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Barbie
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Re: MH-Golgotha][PE

Post by Barbie »

Because Pupae114, CaveManta253 and CaveManta254 stuck in the lifts, they don't work anymore, and these monsters can't be killed with the setting UseNetMovingBrushTracker=true
"If Origin not in center it be not in center." --Buggie
Buggie
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Re: MH-Golgotha][PE

Post by Buggie »

v1

- Fix BSP bugs.
- Fix monsters in lifts.

Updated in first post: viewtopic.php?t=15213
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Gadavre
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Re: MH-Golgotha][PE

Post by Gadavre »

Nice interesting map. But I'm not a fan of so many monsters. There is not enough ammo.
Buggie
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Re: MH-Golgotha][PE

Post by Buggie »

Such maps intended to play with ammo and health regen.