Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... _beta3.zip
MH-Riverbed]l[PE
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- Godlike
- Posts: 1484
- Joined: Sat Mar 21, 2020 5:32 am
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- Godlike
- Posts: 1484
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-Riverbed]l[PE
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- Godlike
- Posts: 1484
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-Riverbed]l[PE
You do not have the required permissions to view the files attached to this post.
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- Godlike
- Posts: 2981
- Joined: Sat Sep 12, 2015 8:46 pm
Re: MH-Riverbed]l[PE
Another absorbing and fun two-hour map
Had this in the log
There were about another 30 (different) Razor2 referred to as well. Looks like they are supposed to be spawned by ThingFactories - I don't recall actually seeing any and I am not sure what they are intended to do. There was no noticeable effect on the gameplay on the map though.
Also 3 of these lines
obviously related to the same 'issue'. Possibly to do with the cutscene at the end of the map?

Had this in the log
Code: Select all
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:002D) Accessed None 'Instigator'
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:0035) Accessed None 'Zone'
Also 3 of these lines
Code: Select all
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor21 (Function Botpack.Razor2.Flying.ProcessTouch:0081) Accessed None 'Instigator'
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- Godlike
- Posts: 1484
- Joined: Sat Mar 21, 2020 5:32 am
Re: MH-Riverbed]l[PE
Bug in Razor2 when spawn from Factory.
It is spawn when blow up some 2 boxes on level.
It is spawn when blow up some 2 boxes on level.