MH-Riverbed]l[PE

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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

MH-Riverbed]l[PE

Post by Buggie » Sun May 15, 2022 12:57 am

Conversion for MonsterHunt this map:
http://medor.no-ip.org/Maps/Assault/AS- ... _beta3.zip
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MH-Riverbed]l[PEv0.7z
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Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Riverbed]l[PE

Post by Buggie » Sun May 15, 2022 12:58 am

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Buggie
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Re: MH-Riverbed]l[PE

Post by Buggie » Sun May 15, 2022 12:59 am

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OjitroC
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Re: MH-Riverbed]l[PE

Post by OjitroC » Sun May 15, 2022 11:19 pm

Another absorbing and fun two-hour map :gj:

Had this in the log

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ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:002D) Accessed None 'Instigator'
ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor0 (Function Botpack.Razor2.Flying.Setup:0035) Accessed None 'Zone'
There were about another 30 (different) Razor2 referred to as well. Looks like they are supposed to be spawned by ThingFactories - I don't recall actually seeing any and I am not sure what they are intended to do. There was no noticeable effect on the gameplay on the map though.

Also 3 of these lines

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ScriptWarning: Razor2 MH-Riverbed]l[PEv0.Razor21 (Function Botpack.Razor2.Flying.ProcessTouch:0081) Accessed None 'Instigator'
obviously related to the same 'issue'. Possibly to do with the cutscene at the end of the map?

Buggie
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Joined: Sat Mar 21, 2020 5:32 am

Re: MH-Riverbed]l[PE

Post by Buggie » Mon May 16, 2022 3:40 am

Bug in Razor2 when spawn from Factory.

It is spawn when blow up some 2 boxes on level.