Is there an efficient way to have them died without rebuilding the map? I want to fix that while loading the map.
- of course I can do cyclic polling over all Pawns but that's not efficient
- ZonInfo's Event do not rise
- Event ZoneInfo.ActorEntered() raises 'ZonePlayerEvent' only if Pawn.bIsPlayer is set
- replacing a ZoneInfo does not work IMO
- adding a TriggeredDeath could be a workaround.