I don't know if it's a strange question/idea.
I just think it would be possible to be able to make a very perfect audio similar to male1's voice and create that speech that hasn't been done yet.
I think it's a detail, not having that line. But I see everyone committed to the perfection / improvement of the (beloved) game that I know that time will come. One day this will be what will be left to be resolved. And how new days won't stop coming... if that's what it's going to be that phrase: "THIS WAS JUST WHAT I MISSED."
EDIT:
WARNING:
OjitroC wrote: ↑Fri Jul 15, 2022 11:04 pm It plays OK in UED 2 with 469b - did you put the sound in the MaleOne Voice Pack?
In UED, go to the Actor Browser, then in the Actor tree -> Info -> Voice Pack -> Challenge Voice Pack -> Voice Male -> Voice Male One.
Right click on Voice Male One - click on Default Properties. Then go to OtherSound
Then go back to the Sound Browser, with Male Voice One aux file open - highlight M1Mandown. Go back to the Default Properties dialogue and in slot [5] in Other Sound, click on Use. You'll have to click first on the white box with None and this will make the Use button visible. Clicking on Use should asign the sound.
To save it, click on Botpack in the panel at the bottom of the Actor browser and then click on the Disc icon at the top of the browser. Note this will change your Botpack file and may affect whether you can play online.
You can't do this in the 469b Editor as it doesn't like sound files with a group called (All), which the Male One voice has. You will need to use the Editor in 436.The M1Mandown sound won't appear in the list of sounds in Male Voice One unless you actually open your 'new' Male1Voice.uax - this is true in both 436 and 469 - the Sound Browser presumably gets the sounds from the MaleVoiceOne VP in Botpack.u (and not from the aux file) so obviously if the sound isn't in the Botpack it won't be loaded in the Editor.Automatically merged