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CTF-XV-EdgeClassic-RezQ-MIA

Posted: Tue Aug 02, 2022 1:49 am
by Buggie
Convert from UT2004 for CTF with X-Vehicles this map:
VCTF-EdgeClassic-RezQ-MIA-Rev-5

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Spoiler
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This map need XVehicles at least v59 for load:
viewtopic.php?f=34&t=14936
CTF-XV-EdgeClassic-RezQ-MIAv3.7z
(17.95 MiB) Downloaded 10 times

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Posted: Tue Aug 02, 2022 9:27 am
by OjitroC
Another interesting map - the jump is great fun :tu:

There's a fatal BSP hole in one of the lower walkways - from the Red base, the walkway on the righthand side, the hole is at the end of the walkway where it joins the entrance/wall of the Blue side/base.

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Posted: Tue Aug 02, 2022 2:59 pm
by Rajplu
Hey, this is my first post.
I found holes in the footbridges.
From the blue base there is a plank on the left, at the bottom, next to the armor.
The same is true above on the right, next to the armor.

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Posted: Wed Aug 03, 2022 5:52 am
by Buggie
v1

- Fix bridges holes (at least 2, but All bridges now fully backed by BlockAll).
- Better cenered smoke generators in tubes.

Update in first post: viewtopic.php?f=5&t=15338

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Posted: Mon Aug 22, 2022 5:01 pm
by Buggie
Gameplay on map:

Re: CTF-XV-EdgeClassic-RezQ-MIA-Rev-5

Posted: Wed Sep 14, 2022 1:44 pm
by Buggie
v2

- Improve FPS.
- Allow jump backward.
- Fix issues.
- Simplify geometry.
- Better bots paths weights.

Updated in first post: viewtopic.php?f=5&t=15338

Re: CTF-XV-EdgeClassic-RezQ-MIA

Posted: Sat Sep 09, 2023 10:17 am
by Buggie
v3

- Improve paths.
- Add location names.
- Fix BSP issues.

Now need XVehicles at least v59 for load.

Update in first post: viewtopic.php?t=15338